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XP魔王軍(えっくすぴーまおうぐん) XP魔王を君主とする少数勢力。魔王軍とは全く異なる勢力である。 メンバーはXPのRTPモンスターで主に編成されている。 経済破綻しており生活すらままない状況下に現在いるようだ。 廃墟や洞窟といった所で細々と生活している。 メインメンバー XP魔王 XPハーピー ラミア XPドラゴン XPドール
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9059739We must locate a Tyranid hive from which pure gene toxins can be sampled. 9059820Improved Targeters 9059827Improved Targeters 9059828Improves weapon range and damage. 9059830Wrath of the Just 9059831Unrelenting 9059839The Benediction Of Fury 9059840Standard of Tartarus 9059841N/A 9059842Battle Standard 9059847Standard of Aurelia 9059848Battle Standard 9059853Standard of Typhon 9059854Battle Standard 9059859Fourth Company Standard 9059860Battle Standard 9059865Standard of Meridian 9059866Battle Standard 9059875Heraldry of Davian Thule 9059876Battle Standard 9059881Heraldry of Gabriel Angelos 9059882Battle Standard 9059887Standard of Azariah 9059888Battle Standard 9059899Executioner of Heretics 9059903Bolt Pistol 9059908Left Hand of Gabriel 9059911Bolt Pistol 9059912True Companion 9059915Bolt Pistol 9059919Pistol of Terra 9059922Bolt Pistol 9059927Brother s Keeper 9059928Bolter 9059932Deathdealer 9059933Bolter 9059989Ork Render 9059990Chainsword 9059994Growling Hate 9059995Chainsword 9060002Fearful Judgment 9060007Ortega s Last Judgment 9060010Combat Shotgun 9060012Gauntlet of the Ancients 9060013Ork Crusher 9060014Maul of Heretics 9060015Might of the Undying 9060016Fist of the Furioso 9060018Mercy of Celestine 9060024Purification of Sin 9060030Inferno of Baal 9060035Shorter Burst Duration 9060036Gift of the Seraphim 9060037Flamer 9060041Shorter Burst Duration 9060042Predator Autocannon 9060043Predator Heavy Bolter 9060044Predator Heavy Bolter 9060050Neverending Hail of Devastation 9060053Heavy Bolter 9060055Immortal Purgation 9060056Righteous Inferno 9060057Cleansing Gift of the Inferno 9060061Wreath of Conquest 9060062Iron Halo 9060064Corona Tempestus 9060065Iron Halo 9060070Invincible Crown of Victory 9060071Iron Halo 9060073Coronet of Honor 9060074Iron Halo 9060076Black Halo of Cadia 9060077Iron Halo 9060079Improved Targeters 9060080Diadem of Dante 9060081Iron Halo 9060083Laurels of the Crusader 9060084Iron Halo 9060086Lament of Mars 9060090Spear of Fire 9060094The Pitiless Lance of Vengeance 9060098Manifest Fury 9060099Plasma Cannon 9060104Terrible Benediction 9060105Plasma Cannon 9060110Star Thrower 9060111Plasma Cannon 9060116Pitiless Light of Truth 9060117Plasma Gun 9060121Blaze of Retribution 9060129Final Absolution of Caliban 9060134Blinding Revelation 9060135Plasma Pistol 9060142The Herald of War 9060143Plasma Pistol 9060146Banisher of Night 9060147Plasma Pistol 9060150Talon of the Doom Eagle 9060151Plasma Pistol 9060160Prized of the Iron Wolf 9060161Power Axe 9060166Krakentooth 9060167Power Axe 9060172Gift of Blackmane 9060173Power Axe 9060178Blade of Zeal 9060179Power Sword 9060182Sword of Purity 9060183Power Sword 9060186Glaive of Pavonis 9060187Power Sword 9060190Doom of the Mighty 9060194Crushing Fist of Cortez 9060198Rending Might 9060202Hand of Mercy 9060203Power Fist 9060206Epitaph of the Martyr 9060207Purity Seal 9060210Rite of Marksmanship 9060211Purity Seal 9060214Hymn of Fury 9060215Purity Seal 9060218Litany of Hate 9060219Purity Seal 9060222Humble Supplication 9060223Purity Seal 9060226Oath of the Crusader 9060227Purity Seal 9060230Sermon of Steel 9060231Purity Seal 9060234Benediction of Haste 9060235Purity Seal 9060238Prayer of Resilience 9060239Purity Seal 9060242Psalm of Decimation 9060243Purity Seal 9060246Invocation of the Primarchs 9060247Purity Seal 9060250Ascension to the Golden Throne 9060251Purity Seal 9060254Precision of Death 9060255Sniper Rifle 9060259Silent Wrath 9060264Unseen Demise of the Vain 9060269Tempest of Fire 9060272Gale of Truth 9060275Unending War 9060278Twin Testament of War 9060281Word of the Chapter 9060284Fist of Crimson 9060288Hand of Rage 9060290Pugnus Terminatus 9060294Gauntlet of the First Company 9060295Fist of Belial 9060296Might of the Unforgiving 9060297Thunder Hammer and Storm Shield 9060299Honored Fury of the Veteran 9060300Thunder Hammer and Storm Shield 9060302Malleus Terminatus 9060305Armaments of Victory 9060306Thunder Hammer and Storm Shield 9060308Holy Arms of the Champion 9060311Hammer of Cadia 9060336Teleport Pack 9060337Teleport Pack 9060361Wings of Shrike 9060362Jump Pack 9060365Jump Pack 9060366Jump Pack 9060368DEFAULT Wargear Item for Assault Marines 9060369Humies! 9060377Dreadnought Assault Cannon 9060378Manifest Death 9060382Fire of the Ancients 9060386Veneration of Battle 9060387The Chorus of the Righteous Dead 9060408Merciless Strike 9060409Channel Energy into physical strength, knocking back hand-to-hand combat targets. 9060411Witchblade 9060452Cloak of Shadows 9060453Grants the Cloaking Shroud ability which Conceals nearby troops, reducing received ranged damage and suppression. Increases health of the Warlock. 9060455Cloak of Shadows 9060466Sacred Standard 9060467Warp Throw 9060468Throw enemy infantry in targeted direction. 9060473Plasma Cannon 9060484Sacred Standard 9060516DEFAULT Terminator Heavy Weapon 9060517Terminator Assault Cannon 9060518Terminator Assault Cannon 9060520Terminator Assault Cannon 9060521Terminator Heavy Flamer 9060522Terminator Heavy Flamer 9060523Terminator Heavy Flamer 9060524Terminator Heavy Flamer 9060525Terminator Heavy Flamer 9060526Thunder Hammer 9060527Thunder Hammer 9060529Thunder Hammer 9060537NPC Kommando Boy Armor 9060538MK VII Aquila Armor 9060539Armor Rating 2 9060540DEFAULT Armor 9060541Can Only be Replaced, Not Removed 9060542NPC Stormboy Armor 9060543MK VII Aquila Armor 9060544Armor Rating 2 9060545DEFAULT Armor 9060546Can Only be Replaced, Not Removed 9060548Extended Lift Capacity 9060551MKXa - Rending Pattern 9060560Storm Bolter 9060561Venom Cannon 9060562Ranged weapon effective against infantry and vehicles. 9060564DEFAULT Dreadnought Weapon 9060565Venom Cannon 9060574Dreadnought Claws 9060575Dreadnought Claws 9060576Dreadnought Claws 9060577Dreadnought Claws 9060578Dreadnought Claws 9060588Mekboys are responsible for maintaining the machinery that the Orks use. Excels at supporting infantry with his abilities or by building turrets and Waaagh! Banners.They also can enhance troops with their technology. 9060589Mekboy 9060590Mekboy 9060591Power Fist 9060592Power Fist 9060593Power Fist 9060594Power Fist 9060596Power Fist 9060600Power Axe 9060603Sniper Rifle 9060604Sniper Rifle 9060606Sniper Rifle 9060607Sniper Rifle 9060636Cybork Implants 9060637Increases the health of the Warboss and upgrades his Stomp ability to Big Stomp which damage and stuns surrounding enemy infantry. 9060639Choppa 9060646Plasma Cannon 9060665Boss Pole 9060666Gives the Warboss a boss pole that keeps the boyz in line. Provides suppression resistance and minor improved Health. 9060680Choppa 9060712He plants a charge! Clear the building! 9060719Trophy Rack 9060720Gives the Warboss a trophy rack that weakens nearby enemy units, causing them to do less damage. 9060722Clear the building before he engulfs it! 9060723Ork Booby Trap 9060740Commander, multiple targets are heading your way. 9060741Prepare for assault! Get to cover! 9060745Heavy Gauge Filament 9060746Switch death spinner to a heavier gauge filament which knocks down enemies and does increased damage. 9060748Improved Targeters 9060756Heavy Gauge Death Spinner 9060757Grants the Heavy Gauge Filament ability which allows Warp Spider to increase damage and gain a knockdown attack. 9060759 Splosives 9060760Throws a satchel charge which deals large damage in a radius, but takes a long time to detonate. 9060761Replenished by Ammo 9060762Excellent anti-building 9060763Great damage vs. infantry 9060764Good damage vs. vehicles 9060765Can hit multiple targets 9060766Ineffective vs. moving targets 9060767Must be close to target to use 9060768Improved Targeters 9060800Ork Booby Trap 9060810Remote Detonation Pack 9060811Plants a very powerful explosive which can be detonated remotely. 9060812Replenished by Ammo 9060813Excellent anti-vehicle/building/infantry 9060814Can hit multiple targets 9060815Must stand still for 5 seconds to setup 9060816Allied troops cannot be nearby when detonated 9060823Healing Aura 9060824All nearby allied infantry heal faster. 9060825Grenade Extra Text goes here 9060829Here they come! 9060830Eldar are not… fools… 9060850Hold brothers! 9060851We will drive these aliens back! 9060852Fire artillery! Full spread! 9060853You and your kind will fall! 9060854Terminators, deploy on my position! 9060855You face the might of the Space Marines! 9060856The Emperor is with us! 9060857I will be your death, aliens! 9060858No… I refuse… 9060859I… cannot fall… 9060860Bless us, Emperor, for we purge the alien in your name. 9060861As it has always been, so be it forevermore. 9060868Tyrant Talons 9060869Extra Equipment 9060870Gives the Kommando some backup ammo and supplies, increasing his Energy and Health. 9060877Move. Cover all angles. 9060878Drop zone secure, Commander. 9060879Orks 9060880Nasty Nids 9060881He starts the tank! Switch to anti-vehicle tactics. 9060883More Tyranids! Kill them! 9060884Warp blast! Move! 9060885That it will, but we can make good use of the time before it does. 9060886Commander, Eldar raids continue amid the chaos. 9060887A host of the aliens seem to be retreating through critical territory after raiding a storehouse. 9060888They have deployed at least one armored vehicle, a Falcon-class skimmer-tank. 9060889Eliminate that vehicle and show them the price of opposing us. 9060890Commander, the Eldar have deployed to protect their vehicle. 9060891I have marked its location on your map. 9060892We are prepared to engage, Commander. 9060893Target in sight. 9060894Use explosives to crack its armor. 9060895Falcon moving to ramming speed! 9060896Incoming laser fire! Relocate! 9060897The Falcon has fallen to earth. 9060898Poetic, Avitus. 9060899Well done, Commander. 9060900This will blunt the Eldar raids. Soon, we will force them from the sector. 9060901Commander, servitors have recovered the stolen items from the Eldar skimmer. 9060902They seem to be a series of xeno artifacts. 9060904These Greenskins have just cut a swath through several small communities and outposts. 9060905Their leader calls himself Gorwazza, and he commands from a powerful looted tank. 9060906Destroy the Ork and his tank. This will deprive the horde of its leadership and its firepower. 9060907The Ork vehicle seems to be immobile for the time being, Commander. 9060908I have marked its position on your display. 9060909Let us strike before they go on the move again. 9060910There he is. 9060911Eliminate him before he can start his vehicle. 9060912Cannon firing! Clear the target area! 9060913Here it comes! Get out of the way! 9060914Take cover from those guns! 9060915What began as a smoking heap, ends as one. 9060916Leave the proverbs to the priests, Tarkus. 9060917Fine work, Commander. 9060920Kommando 9060921Maso 9060922Brakka 9060923Skullsplitta 9060924Warboss 9060950Check the Beacon 9060953Something is hunting Orks. 9060954Stay alert. 9060961Move the Camera 9060962Osseous Halo 9060963Iron Halo 9060974Clear the Area 9060975Aid Tarkus and his squad in destroying the Orks in the area 9060976Armor Rating 9060977Destroy crates to pickup supplies 9060979Sealed gate, Commander. 9060980The Techpriests installed power generators to activate the ancient gates into the fortress, Commander. 9060991Click on the supplies to pick them up 9060992Click here to pickup the Genade supplies 9061025Tyranid Ripper 9061050Big Shoota Boy 9061061Venom Cannon 9061117Kill the Orks 9061148Extended Carapace 9061153Hardened Carapace 9061154Allows the Ravener Alpha to burrow. Increases Health of the Ravener Alpha. 9061156Extended Carapace 9061164Regenerate 9061165Gives the Ravener Alpha a chance to revive after it has fallen unconscious. Increases health of the Ravener Alpha. 9061168Artificer Armor 9061170Your first order of business remains securing planet Calderis. 9061171We cannot leave this world to the Greenskin amidst this crisis. 9061172To stabilize the situation on Calderis, you must gain control of more critical assets. 9061173Once you have enough under control, you may leave the Calderis system temporarily. 9061174You control sufficient strategic assets on Calderis. 9061175Excellent work, Commander. 9061176Now, we must uncover the magnitude of the Tyranid infestation. 9061177The main planet of the nearby Typhon system is a lush but dangerous jungle world. 9061178Like Calderis, it is a recruiting world for our Chapter. It must be also be secured. 9061179Commander, Captain Angelos, I may have a possible way in which to gauge the Tyranid threat. 9061180Go ahead, Techmarine Martellus. 9061181Imperium Techpriests have been working to restore an ancient astronomical array deep in the jungles of Typhon. 9061185Excellent. 9061186Commander, take your men to Typhon and gather that data. 9061187Commander, I have been unable to establish contact with my brother Techpriests on the planet s surface. 9061188We should proceed to the array, Commander - with or without the Techpriests. 9061189Unfortunately, the astronomical array s precise location was a closely guarded secret. 9061190I do know that the Techpriests had established a more accessible base camp using an automated foundry in the jungle highlands. 9061191The foundry is located near the arena in which our chapter s Blood Trials were once held. 9061192It may contain evidence of the array s location. 9061193He has stolen the dataslate giving the array s location, and vanished into the deep jungle. 9061196Commander, you must recover the dataslate from the Ork Rippa- Splita. 9061197He may be in hiding, but his lieutenants are not. Eliminate them to draw him out. 9061198Commander, the reports of Eldar raiders in the midst of this chaos are disturbing. 9061199I would not put it past these aliens to somehow be manipulating the Orks and Tyranids to their benefit. 9061200We may be able to uncover their plans, if you can gather some additional evidence of their activities. 9061201Countering their raids will force them to expose their intentions. 9061202Well done, Commander. We have uncovered additional evidence regarding Eldar activities. 9061203Their leader seems to be a witch named Idranel. 9061204Meridian is home to billions of Imperium citizens and the site of massive manufacturing facilities. 9061205We cannot tolerate Eldar raids on this world. And a Tyranid infestation there could be disastrous. 9061207Commander, welcome to Meridian orbit. 9061208My name is Elena Derosa and Governor Vandis has assigned me to be your liaison while in system. 9061209This is not the hinterlands of Calderis or Typhon, Commander, so a certain amount of discretion would be appreciated. 9061226Boss Helm 9061228Slugga 9061232Kombi Shoota 9061233Kombi Burna 9061243Kombi Burna 9061244That path leads to an early grave. 9061245The field is deadly up close. Attack from range. 9061247Gork s Gob! Me capacitors can t capacitate! 9061248Mek Blitzzagga 9061249Use bolter fire to bring him down! 9061250Concentrate bolter fire! 9061251The beast cannot be suppressed! 9061252That armor is too thick. Deploy explosives! 9061253Deploy missiles to punch through that armor. 9061254Use explosives! It shrugs off our fire. 9061255Bolter fire isn t piecing its armor! Use grenades! 9061256It shrugs off all our fire. Use explosives to bring it down! 9061257Deploy explosives to get through that armor. 9061258Use missile fire to punch through that armor. 9061259He wants to fight at range. Force him into hand to hand combat 9061260He strikes from range. Bring the fight straight to him! 9061261Pin that target down with suppressive fire! 9061262Suppressive fire. Keep the target pinned. 9061263Suppress the enemy! 9061264Use flames to purge the beast. 9061265Use flames against the beast! 9061266It recoils from fire! Burn it! 9061267It fears the touch of fire. Scorch it where it stands. 9061268Purge the alien in flames. 9061269It fears flames! Bathe it in fire! 9061270Plasma fire causes it to recoil. 9061271Plasma sears its flesh! Concentrate fire! 9061272Use the fury of plasma to bring that fiend down. 9061273Use explosives to get through its hide. 9061274Detonate charges to crack that thing s hide. 9061275Her shield is down. Strike before it can recharge. 9061276The Warp Field is down. Strike now! 9061277Commander, Ork forces are moving in. 9061278Here they come! 9061279Enemy sighted! 9061280More Orks on their way, Commander. 9061281Greenskin reinforcements! 9061282Even more Orks to kill! 9061283Another Ork wave. 9061284More of them! 9061285Commander, the Eldar vanguard is arriving. 9061286Eldar warriors! 9061287The enemy is here! 9061288Additional Eldar signals detected, Commander. 9061289Reinforcements! The Eldar want this point badly. 9061290Come on, then, foul aliens! 9061291Eldar bolstering their attack. 9061292Another wave of them! 9061293Commander, the Tyranid swarm is closing in! 9061294The brood is here! 9061295First wave coming in, Commander. 9061296Another wave of xenos is arriving, Commander. 9061297More Tyranids are upon us! 9061298For every one we kill another appears! 9061299Brace for another wave! 9061300More and more keep coming! 9061301Power Klaw 9061302Power Klaw 9061303Effective against Vehicles and Infantry. 9061308Kommando Assashun s Knife 9061309Assashun s Knife 9061310Close combat weapon that grants the Assassinate ability. 9061312Slugga 9061313Reinforced Chitin 9061314Slows units around the Ravener when the Ravener is hit by melee attacks. Increases health of the Ravener Alpha. 9061316Extended Carapace 9061317Grants health and the Charge ability. 9061322Rending Talons 9061323Increases the Hive Tyrant s offensive power. Also grants the Seismic Roar ability. 9061325Venom Cannon 9061327Venom Cannon 9061328The Venom Cannon is a powerful ranged weapon effective against infantry and vehicles. Also grants ranged synapse to nearby units. 9061334Bonded Exoskeleton 9061335Grants the Invulnerability ability, allowing the Hive Tyrant to be invulnerable for a limited amount of time. Also increases the Hive Tyrant s overall health. 9061337Kommando Loota Knife 9061349Temporarily Invulnerable 9061350Invulnerability 9061351Cause the Hive Tyrant to become temporarily invulnerable. 9061356Big Shoota 9061373Spine Cysts 9061375Knock opponents back within a radius 9061386Initiate repairs! 9061387My armature cracks under such detonations. 9061388This hail of fire strikes true! 9061389I am no brawler. 9061406Turn up da juice! 9061407Increase firing rate at the cost of health. 9061422Pheromone Cloud 9061423Emit a cloud of pheromones which weaken enemies and allow your troops to reinforce. 9061441Dakka Dakka Dakka 9061442Get shooty! Increase rate of fire, but movement speed is crippled. 9061444 eavy Armor 9061445 eavy Armor greatly increases the health of the Warboss. 9061447Choppa 9061448Witchblade 9061467Spiky Armor 9061468Damages enemies that hit the Warboss in melee. Increases health of the Warboss. 9061470Choppa 9061480Extended Carapace 9061485Your first unit is the Sergeant. Select him by left clicking on the highlighted unit on screen. 9061486You can also select the Sergeant by pressing the 1 Key or left clicking on the portrait on the right side of the screen. 9061487It calls to its brood! 9061488Destroy those nests! 9061489Your weapon has died. 9061490You are next. 9061491Selecting the Sergeant 9061492Deadly Jump 9061493Grants the Assault Leap ability which allows the Lictor Alpha to jump and knockback surrounding units. Increases health of the Lictor Alpha. 9061495Deadly jump 9061500Choppa 9061510Bio-Plasma 9061511Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9061516Well and good, but we are still a handful against legions. 9061517Will killing a single Hive Tyrant really bring us relief? 9061518The scout has a point. 9061519Even the Tyranids take time to replace such creatures, sergeants. 9061520Our Librarians sensed a tremor of shock and recoil in the Hive Mind when you felled the beast. 9061521Glad to hear it. 9061522The toxins you collected may do more than cure Captain Thule, Commander. 9061523They are one of the keys to preparing a viable weapon against the Hive. 9061524But my analysis will take time. 9061528Destroy the Brood Nests 9061529Locate and destroy all of the Brood Nests in the area to stop them from hatching more Hormagaunts. 9061539Fires a high-powered round at a target. 9061540Take more than a few bruises to take us out of the fight, though. 9061541Commander, this is Thunderhawk 2. 9061542Tarantula turrets are ready to drop on your position. Just give the word. 9061543Commander, the Hive fleet feeds through these great capillary towers. 9061544The tower draws from many veins in the surrounding terrain. 9061545These veins are where you will deliver the bio toxin. 9061546Best to destroy the rest of these nests, Commander. 9061548I need you to take charge of an assault that s stalled on the surface below. 9061549Drop to the point marked on the planet map and start pushing into the Ork s flank. 9061550Destroy the first Wave 9061551Eliminate the first wave of Ork attackers. A second and third wave will follow. 9061552Destroy the second Wave 9061553Eliminate the second wave of Ork attackers. A third wave will follow. 9061554Destroy the third Wave 9061555Eliminate the final wave of Ork attackers. 9061556Destroy the Wartrukk 9061557Destroy the Wartrukk to end the threat 9061570 Ave A Taste 9061571Give Energy and Health to a friendly unit. 9061573Synapse Aura (Damage) 9061574Improves damage of units close to Ravener Alpha. 9061576Synapse aura 9061581Curse them, the detonation damaged my shielding. 9061582But I should not keep all this fun to myself. 9061583Did they bore you? I can remedy that. 9061584Now you are being difficult… 9061594Synapse aura 9061598Strengthened Sinew 9061599Grants the Fleet of Claw ability to the Ravener Alpha. 9061607Tyranid Ripper 9061654Right click on the location highlighted on screen and the Sergeant will move there. 9061661Move close to the beacon and check the alignment 9061665Eliminate any Orks you encounter on your way north. 9061666Right click on the highlighted group of Orks to attack them. Your Sergeant will close into melee range and engage in combat. 9061667As each squad under your control kills enemies and accomplishes objectives, you will be rewarded with Experience (XP. 9061668The Tactical Marine squad is now under your control. Left click on the highlighted area to select them and issue controls seperately from the Sergeant. 9061669While selecting Tarkus Tactical Marine squad, right click on the highlighted Orks to engage in ranged combat. 9061670Right click on the highlighted area and your squad will automatically take position in cover. 9061671Move to the highlighted area (right click) with Tarkus, then right click on the Orks to flank attack. 9061672Select the Sergeant and left click on the highlighted Medpack ability to heal all squads nearby. 9061673Attack the highlighted supply crates to reveal the supply wargear. 9061677Click on the supply wargear (any mouse button) to pick it up. All squads will receive more uses of their limited abilities, like Grenades or Medpacks. 9061678Select Tarkus squad, then activate the highlighted Grenades ability (left click) and then target the highlighted area. 9061679Click on the Equipment Wargear drop (any mouse button) and it will be available for use when you return to the Strike Cruiser. 9061680With Thaddeus squad selected, click on the highlighted Jump ability and then right click on the highlighted area. 9061740Synapse aura 9061759Burna Bomb 9061760Throw a big bomb! Does damage in an area over time. 9061796Shoota 9061814Use the Infiltrate ability to sneak up on the Orks 9061815With Cyrus squad selected, click on the highlighted Infiltrate ability and your squad will not be visible to the enemy. 9061816Destroy Guard Tower with Satchel Charges 9061817With Cyrus squad selected, click on the highlighted Satchel Charge ability and target the nearby guard tower that is also highlighted. 9061825Synapse Aura (damage) 9061834Synapse Aura (damage) 9061835Destroy the Garrisoned Buildings 9061836Using Grenades or Satchel Charges, destroy all buildings with Orks inside. 9061840Synapse Aura (health) 9061841Tyranid Ripper 9061844Tyranid Ripper 9061847Tyranid Ripper 9061850Tyranid Ripper 9061859Rampage 9061860Increase speed of the Deff Dread while active. 9061869Reinforced Plating 9061870Adds health to the vehicle. 9061893Supa Tuff Beam 9061894Grant the Supa Tuff Beam ability. This ability allows the Mek to target a unit, making it receive less damage and immunity to knockback and suppression. 9061896Stikkbombs 9061897Supa Tuff Beam 9061898Make friendly unit invulnerable. Ability must be channeled by the Mek and moving the Mek interrupts the ability. 9061900Stone of Conceal 9061901Heart of Darkness 9061902Recharge unit s Energy. (Damage to the Warlock charges this ability.) 9061918Zoom the camera 9061919Move the mousewheel to zoom the camera, and press the backspace key twice rapidly on the keyboard to reset the camera back to default. 9061921Phase Shift 9061922Shift nearby units out of phase with the physical realm. Phase shifted units cannot cause or receive damage. 9061929Warpspider Armor 9061932Phase Armor 9061933Grants Phase Shift ability which prevents units from dealing or receiving damage. Increases Health of the Warp Spider. 9061941Advance to the Astronomic Array to initiate a data uplink with the battle barge 9061947Time Field 9061948Slows down time in an area, all units within Time Field move slower and are unable to attack. 9061957Armor of Asuryan 9061959Armor of Asuryan 9061960Gives the Farseer the Time Field ability which slows down movement in an area and makes units unable to attack. Increases health of the Farseer. 9061962Electric Armor 9061963Grants the Electric Shock ability which damages nearby units when activated. Increases health of the Mekboy. 9061965Choppa 9061977He doesn t have the coupling. It must be with another of the Meks. 9061982Electric Shock 9061983Make yer armor all sparky! Damages nearby units. 9062013Ork Tank Pilot Boss 9062037Basic infantry of feral Orks. 9062040Looted Tank Driver 9062082Synapse Aura (damage) 9062085Secure the Astronomic Array 9062086Retrieve the Power Cell from the Orks 9062087Return to the Astronomic Array 9062088Hunt down each Mekboy until you can recover the power cell 9062089Return to the Astronomic Array to re-activate it and transmit to the Barge 9062115THREE 9062116TWO 9062117ONE 9062135Improved Camouflage 9062136Removes the energy drain from the Kommando s Infiltration ability. The Kommando will neither lose or regen energy when infiltrated. 9062138War_Boss_Armor 9062139Angry Bits 9062140Grants the Now I m Angry ability. When activated the Warboss charges forward and creates craters of cover for his boyz. 9062142Catalyst 9062143Spur a Tyranid unit into a suicidal frenzy, increasing its damage at the cost of health. 9062166Choppa 9062167Now I m Angry 9062168Temporarily increases the Warboss s damage and health regeneration. (Damage to the Warboss charges this ability.) 9062189Acid Splatter 9062190Gives the Ravener Alpha s melee attacks Acid Splatter, causing damage to nearby units. 9062192Acid Splatter 9062197The Force 9062275Stikkbombs 9062276Warpspider Armor 9062277Improved Warp Generator 9062278Grants the Group Teleport ability. Also increases Energy and Health of the Warp Spider. 9062284Boom Time 9062311Champion s Robe 9062312Grants Psychic Shield ability and increases the health of the Warlock. 9062340Invite Friend 9062362Click here to pickup the Medpack supplies 9062366Entangle 9062367Temporarily disable a target s movement. 9062369Deathspinner 9062370Entangling Web 9062371Grants the Entangle ability which allows you to immobilize an enemy unit temporarily. 9062373Bio-Plasma 9062374Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9062379Greenskin! 9062380Movement… 9062381Tyranid contact! 9062382That was the last of the fiends. 9062383The generator powers the access gate to the fortress, it seems. 9062384Simple rites will allow you to reactivate the generator and open the gate, Commander. 9062385Simple rites will reactivate it and open the gate, Commander. 9062386It must supply something ahead. 9062387Another sealed gate. Its generator is nearby. 9062388Another generator, ready to reactivated, Commander 9062389Gate opening. 9062390Emperor be with you, brother. 9062392Orks! Open fire! 9062394The Tyranid beast! 9062395Tyranid assault! 9062396Die! All of you, die! 9062397That was the last of them, Commander. 9062398We should continue to the array. 9062399Commander, I am no longer detecting any power output from the array. 9062400Something must have happened there. 9062403Damnation! 9062404That thing must die. 9062405Commander, that ambusher matches the description of the Lictor genotype of Tyranids. 9062406Do not let it prevent you from uploading the array s data. 9062407Understood. 9062408Commander, we urgently need data on the Tyranid Hive Fleet. Please get to the array. 9062411Ork looters! 9062413Check on the array. Quickly. 9062414Greenskins made a mess of this. 9062415Are you seeing this, Techmarine? 9062416Yes, and it is no welcome sight. The Orks have removed a key power coupling. 9062417You must recover that coupling. 9062418We have coordinates for the Ork looters, Commander. 9062419There they are! Open fire! 9062420There! The coupling! 9062421We have it. Return to the Array. 9062422Data upload beginning. 9062426Eyes open. Expect further ambushes. 9062427How can something so huge be so quiet? 9062428I will see that beast dead. 9062429That thing is taunting us. We shouldn t give in to that. 9062431 yell 9062432Commander, I am accessing the array tower s short range scanners. 9062433I have located the Lictor and can track it if you wish. 9062434Your death is here, Tyranid! 9062435Victory! 9062437No brother dies unavenged, Cyrus. 9062438That is our way. 9062439Duty comes before vengeance, Avitus. 9062440Anything less shames us before the Emperor. 9062441Excellent work. The array s data allows us to track the Hive Fleet and analyze its behavior. 9062442You have given us one of the keys to victory, Commander. 9062443Commander, the array was a treasure trove of valuable data. 9062444Based on templates stored there, I have assembled a portable targeting relay of great precision. 9062630Barbed Strangler and Spore Cysts 9062631Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed. Grants the Spore Cysts ability. 9062637Venom Cannon 9062638The Venom Cannon is a powerful weapon effective against infantry and vehicles. Also unlocks Bio-Plasma ability, a powerful blast of area of effect damage. 9062648Barb Strangler 9062662Powerblades 9062663Powerful melee claws effective against infantry and vehicles. 9062665Venom Cannon 9062667Toxic Miasma 9062668Grants the Toxic Miasma ability which emits a toxic cloud that damages nearby enemies. 9062670Synapse aura 9062671Gauntii Gladius 9062672Tyranicus Animus Aborrens 9062674Tyranicus Gladius 9062675Tyranicus Gladius 9062676Tyranicus Gladius 9062677Gauntii Virago 9062678Boletus Minoris 9062681Minoris Omniphagea 9062682Tyranicus Ophidius Subterra 9062683Tyranicus Ophidius Subterra 9062684Tyranicus Chameleo 9062686Gauntii Gladius 9062688Gauntii Gladius 9062689Tyranicus Voracio 9062690Tyranicus Voracio 9062692Tyranicus Praefacto 9062695Tyranicus Chameleo 9062696Carnifex 9062698Carnifex Alpha 9062699Lictor 9062700Hormagaunt 9062702Hormagaunt 9062704Hormagaunt 9062705Termagant 9062706Warrior 9062708Warrior with Venom Cannon 9062709Warrior with Barbed Strangler 9062710Zoanthrope 9062711Spore Mines 9062716Ripper 9062723Ravener 9062724Ravener with Devourer 9062725Lictor 9062734Hive Tyrant 9062741Toxic Miasma 9062742Emit a toxic cloud that follows your unit, poisoning nearby enemies. 9063152Big Shoota Boy 9063188Heavy Bolter Turret 9063189Building 9063248Witchblade 9063254Doombringer 9063255Grants the Doom ability that increases damage to target enemy unit. 9063258Choppa 9063342Snakebite Leather 9063353Spirit Stones 9063354Reviving fallen heroes will restore health and energy to the Farseer when this item is equipped. Also grants the Spiritual Rites ability which restores health and energy to all friendly infantry in an area. 9063363Thornback 9063364Increases the Health of the Carnifex and grants a charge ability to stampede through enemy infantry. Also grants the Pheromone Cysts ability. 9063426Spirit Stones 9063513Psychic Scream 9063514Grants the Hive Tyrant the Psychic Scream Ability. Enemy units caught in its area of effect do less damage. 9063519Plasma Cannon 9063520Psychic Scream 9063521Reduce damage output of all enemy units within the area of effect of the ability. 9063523Psychic scream 9063540Witchblade 9063542Ravener Alpha 9063546Stikkbombs 9063547Merciless Witchblade 9063548Witchblade drains Energy and inflicts damage with every strike. Also increases ranged attack power and causes knockback on ranged attacks. 9063553Switch to Focused Beam 9063554Switch Prism Cannon to fire with a concentrated blast radius effective against vehicles and heavy infantry. 9063556Switch to Dispersed Beam 9063557Switch Prism Cannon to fire with a large blast area effective against infantry. 9063559Prism Cannon 9063560Prism Cannon 9063575Mind War 9063576Engage in a duel of minds. Causes damage to the target enemy. 9063578Ghosthelm 9063579Enables the Mind War ability A psychic duel in which the Farseer deals damage to the target enemy and suppresses them. 9063581Artificer Armor 9063604Hive Tyrant 9063669Ethereal Slash II 9063670Slash enemies from a distance. 9063672Witchblade 9063673Witchblade of Kurnous 9063674Grants the Ethereal Slash ability that deals damage in an area around the Warlock 9063676Force Gauntlets 9063680Champion s Robe 9063684Heart of Darkness 9063685Grants the Heart of Darkness ability which restores Energy to the Warlock 9063687Champion s Robe 9063694Providence 9063695Providence 9063696Become temporarily invincible and remove cooldown timer on other abilities. Ability charged by taking damage. 9063702Immolator 9063703Grants the Immolate ability which allows you to engulf an area in flames. 9063705Immolate 9063706Engulf an area in flames, damaging everyone within blast radius. 9063708Spiritual Rites 9063709Restore a large amount of Energy to friendly units in an area. 9063711Channel 9063712Transfer Energy to the targeted unit. 9063714Channeling Runes 9063715Channeling Runes 9063716Grants the Channeling ability that allows the Warlock to restore another unit s Health and Energy over time. 9063718Anointed Power Axe 9063719Singing Spear 9063720A witchblade in spear form, the singing spear is effective against vehicles. 9063725Embolden 9063726Have Guardians steel themselves, resisting suppression and dealing more damage. 9063728Anti-Grav Grenade 9063729Throw a grenade which temporarily counters gravity, incapacitating nearby units. 9063734Hostile gunner! Get a grenade in that building. 9063735Heavy fire from that building. Use a grenade! 9063736Hostile gunner in that opening. A heavy explosive will solve that problem. 9063737Gunner at the window. A flash grenade will silence him. 9063738Fire from the window. High-power shot will take care of him. 9063739Gunner in that structure. Remote charges would take care of him. 9063740Gunner in shelter. Use missile launchers. 9063741Enemy gunner in that structure. Use anti-personnel ammunition. 9063742Hostile gunner. Switch to anti- personnel! 9063743Alien gunner in that window! Switch to focused firing mode. 9063744The Commander is down! 9063745Revive the Commander! 9063746The Commander has fallen. 9063747The Commander! Use stimulants! 9063750Tarkus has fallen. 9063751We must revive Sergeant Tarkus. 9063752They got Tarkus! 9063754Avitus has fallen. We must revive him. 9063756Avitus is down, Commander. 9063757Avitus down! Someone get stimulants over there! 9063759Cyrus is down. Move to revive. 9063760The scout is down. 9063762They have taken out Cyrus. 9063764Thaddeus is out. Get him back in the fight. 9063765Thaddeus has fallen. 9063766Thaddeus! He is down. 9063769Captain Thule has taken critical damage. 9063770Thule has fallen. 9063771Our Dreadnought has gone silent. 9063772Captain Thule is down! We need a repair kit! 9063774Hostile armor! Use melta bombs!. 9063775Deploy melta bombs against that vehicle. 9063776Enemy vehicles. Well-placed mines will silence them. 9063777Armored vehicle. Use missile launchers. 9063778Enemy armor. Plasma weapons can take them out. 9063779Hostile vehicles! Deploy plasma weapons. 9063780Enemy vehicles. Engage with power weapons. 9063781Get up to that armor and use power weapons. 9063782Orks with flamers! Kill them before they get to the building. 9063783Greenskin flame-throwers! Clear the structure! 9063784Warp Spiders come for the building. 9063785Warp Spiders! Clear the building! 9063786Tyranid plasma-spitters. Get out of the structure before they close. 9063787Bio-plasma targeting the structure. Evacuate. 9063788Eldar weapons platform. Destroy it. 9063789Destroy that hive node! 9063790There! Destroy that Ork emplacement! 9063791Eldar Warlock. Top priority. 9063792Tyranid brain-beast! Kill it! 9063793Howling Banshee! Take her down! 9063794There! Take out that big Nob first! 9063795Destroy that Tyranid Warrior. 9063796Eldar sniper. Priority target. 9063797Tyranid sniper beast. Kill it. 9063798Greenskin Kommando. Take him out. 9063799Take out that Eldar bright lance! 9063800Kill that Ork rocket infantry. 9063801Heavy Ork-type lascannon! Eliminate it! 9063802Eliminate those Eldar death spinners! 9063803Eliminate those Ork flamers! 9063804Tyranids with bio-plasma! Eliminate them! 9063805Take out those Eldar grenadiers! 9063806Ork grenadiers! Cut them down! 9063807Spore mines! Take them out at range! 9063808Eldar distort artillery! Take it out! 9063809Eliminate those Ork mortar troops! 9063810We must take out that Tyranid barbed strangler! 9063811Eldar rapid-fire cannon. Blow it to pieces. 9063812Silence that Greenskin stubber! 9063813Silence that chattering Greenskin heavy gun! 9063814Silence that Tyranid venom cannon! 9063815Target that Greenskin engineer. 9063816Eldar Teleporters! Eliminate them! 9063817Take out those Stormboyz! 9063818Tyranids from the ground! Cut them down! 9063819Target that Eldar grav tank! 9063820Destroy that Ork vehicle. 9063821Destroy that Eldar Fire Prism! 9063822Ork heavy armor! Crack it open! 9063823Bring down that Eldar walker. 9063824Bring down that Ork walker! 9063825Eliminate that Eldar daemon! 9063826Carnifex beast! Bring it down! 9063827Eliminate that Eldar witch! 9063828Tyranid Tyrant beast! Bring it down! 9063829Position delta advance on the enemy. 9063830Reinforce your brothers! 9063831Xenos! Make ready! 9063832Form a wall of fire! 9063833Recite the rites of war! 9063834Form into assault formation! 9063835Enemy sighted! 9063836Get to cover! 9063837Defensive positions! 9063838Lasguns at the ready! 9063839Xenos! Send reinforcements! 9063840Send in reserve forces! 9063850Kaylith 9063865Tyrea 9063866Elenwe 9063867Ronahn 9063868Veldoran 9063869Kaylith 9063870Elothan 9063941Ork Deff Dread 9063944Ork Deff Dread 9063945Ork Deff Dread 9063946Deff Dread 9063947Ork Walker 9063974Plasma Cannon 9064049Typhon has unlocked. 9064050Congratulations, you have secured two stratagems. You are clear to travel to Typhon. 9064051We have one stratagem on Calderis. We must secure at least one other. 9064052We have no stratagems on Calderis. We must secure at least two. 9064153The Speed Freaks 9064193The Eldar are raiding Meridian. That planet is now unlocked 9064224Mekboy Boss 9064231Basic infantry of feral Orks. 9064232Ork Shoota Boyz 9064233Shoota Boyz 9064234Ranged Ork Mob 9064406Gravity Blade 9064407Grants Levitation Field ability which lifts enemies into the air. 9064411%1SECURED%/%2TOTAL% Provinces Secure 9064516Contested 9064517Secure 9064518Hostile 9064552Is the Captain aboard, Techmarine? 9064559Secure Calderis 9064560Eldar Raiders 9064561The Eldar Falcon 9064562Return to Calderis to bring retribution to this beast. 9064565Commander, I have several Tarantula turrets ready to deploy. 9064566Set them up before the attack begins. 9064567The last turret has been deployed. 9064568Additional turrets are ready to deploy, Commander. 9064569Only a single beacon remains, Commander! 9064570Well done, Commander. 9064571The Orks have overrun the shrine. 9064572We can redeem ourselves by retaking the shrine when next in that region, Commander. 9064573Your efforts have weakened this Eldar daemon, Commander. 9064574Your troops are restored. 9064575Extraction was successful, Commander. 9064576All forces are ready to assault the Eldar position again. 9064577Your efforts have weakened the Eldar, Commander. 9064578Reequip your troops and you can strike at them again. 9064579The Eldar witch is powerful, Commander. 9064580But your efforts have weakened her. 9064581The Warlock s momentary victory will cost him dearly, Commander. 9064582You have weakened his forces while yours have now fully recovered. 9064583The Eldar assassin thinks he can slip away, Commander. 9064584You have weakened his forces. Finish him off before he vanishes. 9064585I have mended the wounds suffered at the hands of the Eldar walker, Commander. 9064586The aliens have yet to recover, however, and are vulnerable. 9064587Your first strike broke the Eldar raider s lines, Commander. 9064589Boss Bonesmasha may gloat, but your forces have cut a deep wound in his horde. 9064590Another attack could strike the killing blow. 9064591Ork armor cannot stand against us forever, Commander. 9064592Now that you are restored, you can strike at their weakened position. 9064593Your wounds are healed, Commander, and your squads restored. 9064594Strike again and you can finish off this Greenskin. 9064595The Ork has foul technologies indeed, Commander. 9064596Your attack has clearly weakened him. He is vulnerable to another strike. 9064597All your brothers wounds have healed, Commander. 9064598They await only your word to strike anew at Bakstabba. 9064599The Ork contraption has suffered some serious wounds, Commander. 9064600Now that the Apothecary has restored our forces, I recommend finishing the Greenskin off. 9064601Their supposed victory has made the Ork raiders even more foolish. 9064602Despite the serious losses you caused them, they remain in position and vulnerable. 9064603The Ork may have taken the first engagement, Commander, but that is not the end of it. 9064604Your troops are now restored, while the Ork s losses remain telling. Strike again and finish him off. 9064605This beast is foul indeed, Commander, but it seems to have spent the poison it injected into Brother Thule. 9064606Your forces are fully restored. Strike again to finish the alien off. 9064607Your efforts have weakened this Hive Tyrant, Commander, and thinned its brood.
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ゲーム情報(登録されているタグ) ジャンル>アイテム探し ジャンル>アドベンチャー ジャンル>パズル 製作会社>不明 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/11616/shades-of-death-royal-blood/index.html 日本語 紹介文 After your father dies, your sister Violet requests your help at the Family Castle. After arriving, things seem to be in disarray. Explore the castle and help Violet get to the bottom of a dark mystery in Shades of Death Royal Blood. Use your Hidden Object Puzzle Adventure skills to explore the grounds and solve tricky puzzles. Discover what had frightened your father and find the truth behind his death. Incredible gameplay Exciting action Figure out a dark mystery! Check out our Blog Walkthrough 画像 « » var ppvArray_0_016750e6add3b4a8c4da4bf1d2d62e06 = new Array(); ppvArray_0_016750e6add3b4a8c4da4bf1d2d62e06[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Shades+of+Death%3A+Royal+Blood&file=en_shades-of-death-royal-blood-screen1.jpg ; window.onload=function(){ ppvShow_0_016750e6add3b4a8c4da4bf1d2d62e06(0); }; function ppvShow_0_016750e6add3b4a8c4da4bf1d2d62e06(n){ if(!ppvArray_0_016750e6add3b4a8c4da4bf1d2d62e06[n]){ alert( 画像がありません ); return; } ppv_0_016750e6add3b4a8c4da4bf1d2d62e06$( ppv_img_0_016750e6add3b4a8c4da4bf1d2d62e06 ).src=ppvArray_0_016750e6add3b4a8c4da4bf1d2d62e06[n]; ppv_0_016750e6add3b4a8c4da4bf1d2d62e06$( ppv_link_0_016750e6add3b4a8c4da4bf1d2d62e06 ).href=ppvArray_0_016750e6add3b4a8c4da4bf1d2d62e06[n]; ppv_0_016750e6add3b4a8c4da4bf1d2d62e06$( ppv_prev_0_016750e6add3b4a8c4da4bf1d2d62e06 ).href= javascript ppvShow_0_016750e6add3b4a8c4da4bf1d2d62e06( +(n-1)+ ) ; ppv_0_016750e6add3b4a8c4da4bf1d2d62e06$( ppv_next_0_016750e6add3b4a8c4da4bf1d2d62e06 ).href= javascript ppvShow_0_016750e6add3b4a8c4da4bf1d2d62e06( +(n+1)+ ) ; } function ppv_0_016750e6add3b4a8c4da4bf1d2d62e06$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } 備考 レス一覧 コメント コメント すべてのコメントを見る トップページに戻る
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9059739We must locate a Tyranid hive from which pure gene toxins can be sampled. 9059820Improved Targeters 9059827Improved Targeters 9059828Improves weapon range and damage. 9059830Wrath of the Just 9059831Unrelenting 9059839The Benediction Of Fury 9059840Standard of Tartarus 9059841N/A 9059842Battle Standard 9059847Standard of Aurelia 9059848Battle Standard 9059853Standard of Typhon 9059854Battle Standard 9059859Fourth Company Standard 9059860Battle Standard 9059865Standard of Meridian 9059866Battle Standard 9059875Heraldry of Davian Thule 9059876Battle Standard 9059881Heraldry of Gabriel Angelos 9059882Battle Standard 9059887Standard of Azariah 9059888Battle Standard 9059899Executioner of Heretics 9059903Bolt Pistol 9059908Left Hand of Gabriel 9059911Bolt Pistol 9059912True Companion 9059915Bolt Pistol 9059919Pistol of Terra 9059922Bolt Pistol 9059927Brother s Keeper 9059928Bolter 9059932Deathdealer 9059933Bolter 9059989Ork Render 9059990Chainsword 9059994Growling Hate 9059995Chainsword 9060002Fearful Judgment 9060007Ortega s Last Judgment 9060010Combat Shotgun 9060012Gauntlet of the Ancients 9060013Ork Crusher 9060014Maul of Heretics 9060015Might of the Undying 9060016Fist of the Furioso 9060018Mercy of Celestine 9060024Purification of Sin 9060030Inferno of Baal 9060035Shorter Burst Duration 9060036Gift of the Seraphim 9060037Flamer 9060041Shorter Burst Duration 9060042Predator Autocannon 9060043Predator Heavy Bolter 9060044Predator Heavy Bolter 9060050Neverending Hail of Devastation 9060053Heavy Bolter 9060055Immortal Purgation 9060056Righteous Inferno 9060057Cleansing Gift of the Inferno 9060061Wreath of Conquest 9060062Iron Halo 9060064Corona Tempestus 9060065Iron Halo 9060070Invincible Crown of Victory 9060071Iron Halo 9060073Coronet of Honor 9060074Iron Halo 9060076Black Halo of Cadia 9060077Iron Halo 9060079Improved Targeters 9060080Diadem of Dante 9060081Iron Halo 9060083Laurels of the Crusader 9060084Iron Halo 9060086Lament of Mars 9060090Spear of Fire 9060094The Pitiless Lance of Vengeance 9060098Manifest Fury 9060099Plasma Cannon 9060104Terrible Benediction 9060105Plasma Cannon 9060110Star Thrower 9060111Plasma Cannon 9060116Pitiless Light of Truth 9060117Plasma Gun 9060121Blaze of Retribution 9060129Final Absolution of Caliban 9060134Blinding Revelation 9060135Plasma Pistol 9060142The Herald of War 9060143Plasma Pistol 9060146Banisher of Night 9060147Plasma Pistol 9060150Talon of the Doom Eagle 9060151Plasma Pistol 9060160Prized of the Iron Wolf 9060161Power Axe 9060166Krakentooth 9060167Power Axe 9060172Gift of Blackmane 9060173Power Axe 9060178Blade of Zeal 9060179Power Sword 9060182Sword of Purity 9060183Power Sword 9060186Glaive of Pavonis 9060187Power Sword 9060190Doom of the Mighty 9060194Crushing Fist of Cortez 9060198Rending Might 9060202Hand of Mercy 9060203Power Fist 9060206Epitaph of the Martyr 9060207Purity Seal 9060210Rite of Marksmanship 9060211Purity Seal 9060214Hymn of Fury 9060215Purity Seal 9060218Litany of Hate 9060219Purity Seal 9060222Humble Supplication 9060223Purity Seal 9060226Oath of the Crusader 9060227Purity Seal 9060230Sermon of Steel 9060231Purity Seal 9060234Benediction of Haste 9060235Purity Seal 9060238Prayer of Resilience 9060239Purity Seal 9060242Psalm of Decimation 9060243Purity Seal 9060246Invocation of the Primarchs 9060247Purity Seal 9060250Ascension to the Golden Throne 9060251Purity Seal 9060254Precision of Death 9060255Sniper Rifle 9060259Silent Wrath 9060264Unseen Demise of the Vain 9060269Tempest of Fire 9060272Gale of Truth 9060275Unending War 9060278Twin Testament of War 9060281Word of the Chapter 9060284Fist of Crimson 9060288Hand of Rage 9060290Pugnus Terminatus 9060294Gauntlet of the First Company 9060295Fist of Belial 9060296Might of the Unforgiving 9060297Thunder Hammer and Storm Shield 9060299Honored Fury of the Veteran 9060300Thunder Hammer and Storm Shield 9060302Malleus Terminatus 9060305Armaments of Victory 9060306Thunder Hammer and Storm Shield 9060308Holy Arms of the Champion 9060311Hammer of Cadia 9060336Teleport Pack 9060337Teleport Pack 9060361Wings of Shrike 9060362Jump Pack 9060365Jump Pack 9060366Jump Pack 9060368DEFAULT Wargear Item for Assault Marines 9060369Humies! 9060377Dreadnought Assault Cannon 9060378Manifest Death 9060382Fire of the Ancients 9060386Veneration of Battle 9060387The Chorus of the Righteous Dead 9060408Merciless Strike 9060409Channel Energy into physical strength, knocking back hand-to-hand combat targets. 9060411Witchblade 9060452Cloak of Shadows 9060453Grants the Cloaking Shroud ability which Conceals nearby troops, reducing received ranged damage and suppression. Increases health of the Warlock. 9060455Cloak of Shadows 9060466Sacred Standard 9060467Warp Throw 9060468Throw enemy infantry in targeted direction. 9060473Plasma Cannon 9060484Sacred Standard 9060516DEFAULT Terminator Heavy Weapon 9060517Terminator Assault Cannon 9060518Terminator Assault Cannon 9060520Terminator Assault Cannon 9060521Terminator Heavy Flamer 9060522Terminator Heavy Flamer 9060523Terminator Heavy Flamer 9060524Terminator Heavy Flamer 9060525Terminator Heavy Flamer 9060526Thunder Hammer 9060527Thunder Hammer 9060529Thunder Hammer 9060537NPC Kommando Boy Armor 9060538MK VII Aquila Armor 9060539Armor Rating 2 9060540DEFAULT Armor 9060541Can Only be Replaced, Not Removed 9060542NPC Stormboy Armor 9060543MK VII Aquila Armor 9060544Armor Rating 2 9060545DEFAULT Armor 9060546Can Only be Replaced, Not Removed 9060548Extended Lift Capacity 9060551MKXa - Rending Pattern 9060560Storm Bolter 9060561Venom Cannon 9060562Ranged weapon effective against infantry and vehicles. 9060564DEFAULT Dreadnought Weapon 9060565Venom Cannon 9060574Dreadnought Claws 9060575Dreadnought Claws 9060576Dreadnought Claws 9060577Dreadnought Claws 9060578Dreadnought Claws 9060588Mekboys are responsible for maintaining the machinery that the Orks use. Excels at supporting infantry with his abilities or by building turrets and Waaagh! Banners.They also can enhance troops with their technology. 9060589Mekboy 9060590Mekboy 9060591Power Fist 9060592Power Fist 9060593Power Fist 9060594Power Fist 9060596Power Fist 9060600Power Axe 9060603Sniper Rifle 9060604Sniper Rifle 9060606Sniper Rifle 9060607Sniper Rifle 9060636Cybork Implants 9060637Increases the health of the Warboss and upgrades his Stomp ability to Big Stomp which damage and stuns surrounding enemy infantry. 9060639Choppa 9060646Plasma Cannon 9060665Boss Pole 9060666Gives the Warboss a boss pole that keeps the boyz in line. Provides suppression resistance and minor improved Health. 9060680Choppa 9060712He plants a charge! Clear the building! 9060719Trophy Rack 9060720Gives the Warboss a trophy rack that weakens nearby enemy units, causing them to do less damage. 9060722Clear the building before he engulfs it! 9060723Ork Booby Trap 9060740Commander, multiple targets are heading your way. 9060741Prepare for assault! Get to cover! 9060745Heavy Gauge Filament 9060746Switch death spinner to a heavier gauge filament which knocks down enemies and does increased damage. 9060748Improved Targeters 9060756Heavy Gauge Death Spinner 9060757Grants the Heavy Gauge Filament ability which allows Warp Spider to increase damage and gain a knockdown attack. 9060759 Splosives 9060760Throws a satchel charge which deals large damage in a radius, but takes a long time to detonate. 9060761Replenished by Ammo 9060762Excellent anti-building 9060763Great damage vs. infantry 9060764Good damage vs. vehicles 9060765Can hit multiple targets 9060766Ineffective vs. moving targets 9060767Must be close to target to use 9060768Improved Targeters 9060800Ork Booby Trap 9060810Remote Detonation Pack 9060811Plants a very powerful explosive which can be detonated remotely. 9060812Replenished by Ammo 9060813Excellent anti-vehicle/building/infantry 9060814Can hit multiple targets 9060815Must stand still for 5 seconds to setup 9060816Allied troops cannot be nearby when detonated 9060823Healing Aura 9060824All nearby allied infantry heal faster. 9060825Grenade Extra Text goes here 9060829Here they come! 9060830Eldar are not… fools… 9060850Hold brothers! 9060851We will drive these aliens back! 9060852Fire artillery! Full spread! 9060853You and your kind will fall! 9060854Terminators, deploy on my position! 9060855You face the might of the Space Marines! 9060856The Emperor is with us! 9060857I will be your death, aliens! 9060858No… I refuse… 9060859I… cannot fall… 9060860Bless us, Emperor, for we purge the alien in your name. 9060861As it has always been, so be it forevermore. 9060868Tyrant Talons 9060869Extra Equipment 9060870Gives the Kommando some backup ammo and supplies, increasing his Energy and Health. 9060877Move. Cover all angles. 9060878Drop zone secure, Commander. 9060879Orks 9060880Nasty Nids 9060881He starts the tank! Switch to anti-vehicle tactics. 9060883More Tyranids! Kill them! 9060884Warp blast! Move! 9060885That it will, but we can make good use of the time before it does. 9060886Commander, Eldar raids continue amid the chaos. 9060887A host of the aliens seem to be retreating through critical territory after raiding a storehouse. 9060888They have deployed at least one armored vehicle, a Falcon-class skimmer-tank. 9060889Eliminate that vehicle and show them the price of opposing us. 9060890Commander, the Eldar have deployed to protect their vehicle. 9060891I have marked its location on your map. 9060892We are prepared to engage, Commander. 9060893Target in sight. 9060894Use explosives to crack its armor. 9060895Falcon moving to ramming speed! 9060896Incoming laser fire! Relocate! 9060897The Falcon has fallen to earth. 9060898Poetic, Avitus. 9060899Well done, Commander. 9060900This will blunt the Eldar raids. Soon, we will force them from the sector. 9060901Commander, servitors have recovered the stolen items from the Eldar skimmer. 9060902They seem to be a series of xeno artifacts. 9060904These Greenskins have just cut a swath through several small communities and outposts. 9060905Their leader calls himself Gorwazza, and he commands from a powerful looted tank. 9060906Destroy the Ork and his tank. This will deprive the horde of its leadership and its firepower. 9060907The Ork vehicle seems to be immobile for the time being, Commander. 9060908I have marked its position on your display. 9060909Let us strike before they go on the move again. 9060910There he is. 9060911Eliminate him before he can start his vehicle. 9060912Cannon firing! Clear the target area! 9060913Here it comes! Get out of the way! 9060914Take cover from those guns! 9060915What began as a smoking heap, ends as one. 9060916Leave the proverbs to the priests, Tarkus. 9060917Fine work, Commander. 9060920Kommando 9060921Maso 9060922Brakka 9060923Skullsplitta 9060924Warboss 9060950Check the Beacon 9060953Something is hunting Orks. 9060954Stay alert. 9060961Move the Camera 9060962Osseous Halo 9060963Iron Halo 9060974Clear the Area 9060975Aid Tarkus and his squad in destroying the Orks in the area 9060976Armor Rating 9060977Destroy crates to pickup supplies 9060979Sealed gate, Commander. 9060980The Techpriests installed power generators to activate the ancient gates into the fortress, Commander. 9060991Click on the supplies to pick them up 9060992Click here to pickup the Genade supplies 9061025Tyranid Ripper 9061050Big Shoota Boy 9061061Venom Cannon 9061117Kill the Orks 9061148Extended Carapace 9061153Hardened Carapace 9061154Allows the Ravener Alpha to burrow. Increases Health of the Ravener Alpha. 9061156Extended Carapace 9061164Regenerate 9061165Gives the Ravener Alpha a chance to revive after it has fallen unconscious. Increases health of the Ravener Alpha. 9061168Artificer Armor 9061170Your first order of business remains securing planet Calderis. 9061171We cannot leave this world to the Greenskin amidst this crisis. 9061172To stabilize the situation on Calderis, you must gain control of more critical assets. 9061173Once you have enough under control, you may leave the Calderis system temporarily. 9061174You control sufficient strategic assets on Calderis. 9061175Excellent work, Commander. 9061176Now, we must uncover the magnitude of the Tyranid infestation. 9061177The main planet of the nearby Typhon system is a lush but dangerous jungle world. 9061178Like Calderis, it is a recruiting world for our Chapter. It must be also be secured. 9061179Commander, Captain Angelos, I may have a possible way in which to gauge the Tyranid threat. 9061180Go ahead, Techmarine Martellus. 9061181Imperium Techpriests have been working to restore an ancient astronomical array deep in the jungles of Typhon. 9061185Excellent. 9061186Commander, take your men to Typhon and gather that data. 9061187Commander, I have been unable to establish contact with my brother Techpriests on the planet s surface. 9061188We should proceed to the array, Commander - with or without the Techpriests. 9061189Unfortunately, the astronomical array s precise location was a closely guarded secret. 9061190I do know that the Techpriests had established a more accessible base camp using an automated foundry in the jungle highlands. 9061191The foundry is located near the arena in which our chapter s Blood Trials were once held. 9061192It may contain evidence of the array s location. 9061193He has stolen the dataslate giving the array s location, and vanished into the deep jungle. 9061196Commander, you must recover the dataslate from the Ork Rippa- Splita. 9061197He may be in hiding, but his lieutenants are not. Eliminate them to draw him out. 9061198Commander, the reports of Eldar raiders in the midst of this chaos are disturbing. 9061199I would not put it past these aliens to somehow be manipulating the Orks and Tyranids to their benefit. 9061200We may be able to uncover their plans, if you can gather some additional evidence of their activities. 9061201Countering their raids will force them to expose their intentions. 9061202Well done, Commander. We have uncovered additional evidence regarding Eldar activities. 9061203Their leader seems to be a witch named Idranel. 9061204Meridian is home to billions of Imperium citizens and the site of massive manufacturing facilities. 9061205We cannot tolerate Eldar raids on this world. And a Tyranid infestation there could be disastrous. 9061207Commander, welcome to Meridian orbit. 9061208My name is Elena Derosa and Governor Vandis has assigned me to be your liaison while in system. 9061209This is not the hinterlands of Calderis or Typhon, Commander, so a certain amount of discretion would be appreciated. 9061226Boss Helm 9061228Slugga 9061232Kombi Shoota 9061233Kombi Burna 9061243Kombi Burna 9061244That path leads to an early grave. 9061245The field is deadly up close. Attack from range. 9061247Gork s Gob! Me capacitors can t capacitate! 9061248Mek Blitzzagga 9061249Use bolter fire to bring him down! 9061250Concentrate bolter fire! 9061251The beast cannot be suppressed! 9061252That armor is too thick. Deploy explosives! 9061253Deploy missiles to punch through that armor. 9061254Use explosives! It shrugs off our fire. 9061255Bolter fire isn t piecing its armor! Use grenades! 9061256It shrugs off all our fire. Use explosives to bring it down! 9061257Deploy explosives to get through that armor. 9061258Use missile fire to punch through that armor. 9061259He wants to fight at range. Force him into hand to hand combat 9061260He strikes from range. Bring the fight straight to him! 9061261Pin that target down with suppressive fire! 9061262Suppressive fire. Keep the target pinned. 9061263Suppress the enemy! 9061264Use flames to purge the beast. 9061265Use flames against the beast! 9061266It recoils from fire! Burn it! 9061267It fears the touch of fire. Scorch it where it stands. 9061268Purge the alien in flames. 9061269It fears flames! Bathe it in fire! 9061270Plasma fire causes it to recoil. 9061271Plasma sears its flesh! Concentrate fire! 9061272Use the fury of plasma to bring that fiend down. 9061273Use explosives to get through its hide. 9061274Detonate charges to crack that thing s hide. 9061275Her shield is down. Strike before it can recharge. 9061276The Warp Field is down. Strike now! 9061277Commander, Ork forces are moving in. 9061278Here they come! 9061279Enemy sighted! 9061280More Orks on their way, Commander. 9061281Greenskin reinforcements! 9061282Even more Orks to kill! 9061283Another Ork wave. 9061284More of them! 9061285Commander, the Eldar vanguard is arriving. 9061286Eldar warriors! 9061287The enemy is here! 9061288Additional Eldar signals detected, Commander. 9061289Reinforcements! The Eldar want this point badly. 9061290Come on, then, foul aliens! 9061291Eldar bolstering their attack. 9061292Another wave of them! 9061293Commander, the Tyranid swarm is closing in! 9061294The brood is here! 9061295First wave coming in, Commander. 9061296Another wave of xenos is arriving, Commander. 9061297More Tyranids are upon us! 9061298For every one we kill another appears! 9061299Brace for another wave! 9061300More and more keep coming! 9061301Power Klaw 9061302Power Klaw 9061303Effective against Vehicles and Infantry. 9061308Kommando Assashun s Knife 9061309Assashun s Knife 9061310Close combat weapon that grants the Assassinate ability. 9061312Slugga 9061313Reinforced Chitin 9061314Slows units around the Ravener when the Ravener is hit by melee attacks. Increases health of the Ravener Alpha. 9061316Extended Carapace 9061317Grants health and the Charge ability. 9061322Rending Talons 9061323Increases the Hive Tyrant s offensive power. Also grants the Seismic Roar ability. 9061325Venom Cannon 9061327Venom Cannon 9061328The Venom Cannon is a powerful ranged weapon effective against infantry and vehicles. Also grants ranged synapse to nearby units. 9061334Bonded Exoskeleton 9061335Grants the Invulnerability ability, allowing the Hive Tyrant to be invulnerable for a limited amount of time. Also increases the Hive Tyrant s overall health. 9061337Kommando Loota Knife 9061349Temporarily Invulnerable 9061350Invulnerability 9061351Cause the Hive Tyrant to become temporarily invulnerable. 9061356Big Shoota 9061373Spine Cysts 9061375Knock opponents back within a radius 9061386Initiate repairs! 9061387My armature cracks under such detonations. 9061388This hail of fire strikes true! 9061389I am no brawler. 9061406Turn up da juice! 9061407Increase firing rate at the cost of health. 9061422Pheromone Cloud 9061423Emit a cloud of pheromones which weaken enemies and allow your troops to reinforce. 9061441Dakka Dakka Dakka 9061442Get shooty! Increase rate of fire, but movement speed is crippled. 9061444 eavy Armor 9061445 eavy Armor greatly increases the health of the Warboss. 9061447Choppa 9061448Witchblade 9061467Spiky Armor 9061468Damages enemies that hit the Warboss in melee. Increases health of the Warboss. 9061470Choppa 9061480Extended Carapace 9061485Your first unit is the Sergeant. Select him by left clicking on the highlighted unit on screen. 9061486You can also select the Sergeant by pressing the 1 Key or left clicking on the portrait on the right side of the screen. 9061487It calls to its brood! 9061488Destroy those nests! 9061489Your weapon has died. 9061490You are next. 9061491Selecting the Sergeant 9061492Deadly Jump 9061493Grants the Assault Leap ability which allows the Lictor Alpha to jump and knockback surrounding units. Increases health of the Lictor Alpha. 9061495Deadly jump 9061500Choppa 9061510Bio-Plasma 9061511Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9061516Well and good, but we are still a handful against legions. 9061517Will killing a single Hive Tyrant really bring us relief? 9061518The scout has a point. 9061519Even the Tyranids take time to replace such creatures, sergeants. 9061520Our Librarians sensed a tremor of shock and recoil in the Hive Mind when you felled the beast. 9061521Glad to hear it. 9061522The toxins you collected may do more than cure Captain Thule, Commander. 9061523They are one of the keys to preparing a viable weapon against the Hive. 9061524But my analysis will take time. 9061528Destroy the Brood Nests 9061529Locate and destroy all of the Brood Nests in the area to stop them from hatching more Hormagaunts. 9061539Fires a high-powered round at a target. 9061540Take more than a few bruises to take us out of the fight, though. 9061541Commander, this is Thunderhawk 2. 9061542Tarantula turrets are ready to drop on your position. Just give the word. 9061543Commander, the Hive fleet feeds through these great capillary towers. 9061544The tower draws from many veins in the surrounding terrain. 9061545These veins are where you will deliver the bio toxin. 9061546Best to destroy the rest of these nests, Commander. 9061548I need you to take charge of an assault that s stalled on the surface below. 9061549Drop to the point marked on the planet map and start pushing into the Ork s flank. 9061550Destroy the first Wave 9061551Eliminate the first wave of Ork attackers. A second and third wave will follow. 9061552Destroy the second Wave 9061553Eliminate the second wave of Ork attackers. A third wave will follow. 9061554Destroy the third Wave 9061555Eliminate the final wave of Ork attackers. 9061556Destroy the Wartrukk 9061557Destroy the Wartrukk to end the threat 9061570 Ave A Taste 9061571Give Energy and Health to a friendly unit. 9061573Synapse Aura (Damage) 9061574Improves damage of units close to Ravener Alpha. 9061576Synapse aura 9061581Curse them, the detonation damaged my shielding. 9061582But I should not keep all this fun to myself. 9061583Did they bore you? I can remedy that. 9061584Now you are being difficult… 9061594Synapse aura 9061598Strengthened Sinew 9061599Grants the Fleet of Claw ability to the Ravener Alpha. 9061607Tyranid Ripper 9061654Right click on the location highlighted on screen and the Sergeant will move there. 9061661Move close to the beacon and check the alignment 9061665Eliminate any Orks you encounter on your way north. 9061666Right click on the highlighted group of Orks to attack them. Your Sergeant will close into melee range and engage in combat. 9061667As each squad under your control kills enemies and accomplishes objectives, you will be rewarded with Experience (XP. 9061668The Tactical Marine squad is now under your control. Left click on the highlighted area to select them and issue controls seperately from the Sergeant. 9061669While selecting Tarkus Tactical Marine squad, right click on the highlighted Orks to engage in ranged combat. 9061670Right click on the highlighted area and your squad will automatically take position in cover. 9061671Move to the highlighted area (right click) with Tarkus, then right click on the Orks to flank attack. 9061672Select the Sergeant and left click on the highlighted Medpack ability to heal all squads nearby. 9061673Attack the highlighted supply crates to reveal the supply wargear. 9061677Click on the supply wargear (any mouse button) to pick it up. All squads will receive more uses of their limited abilities, like Grenades or Medpacks. 9061678Select Tarkus squad, then activate the highlighted Grenades ability (left click) and then target the highlighted area. 9061679Click on the Equipment Wargear drop (any mouse button) and it will be available for use when you return to the Strike Cruiser. 9061680With Thaddeus squad selected, click on the highlighted Jump ability and then right click on the highlighted area. 9061740Synapse aura 9061759Burna Bomb 9061760Throw a big bomb! Does damage in an area over time. 9061796Shoota 9061814Use the Infiltrate ability to sneak up on the Orks 9061815With Cyrus squad selected, click on the highlighted Infiltrate ability and your squad will not be visible to the enemy. 9061816Destroy Guard Tower with Satchel Charges 9061817With Cyrus squad selected, click on the highlighted Satchel Charge ability and target the nearby guard tower that is also highlighted. 9061825Synapse Aura (damage) 9061834Synapse Aura (damage) 9061835Destroy the Garrisoned Buildings 9061836Using Grenades or Satchel Charges, destroy all buildings with Orks inside. 9061840Synapse Aura (health) 9061841Tyranid Ripper 9061844Tyranid Ripper 9061847Tyranid Ripper 9061850Tyranid Ripper 9061859Rampage 9061860Increase speed of the Deff Dread while active. 9061869Reinforced Plating 9061870Adds health to the vehicle. 9061893Supa Tuff Beam 9061894Grant the Supa Tuff Beam ability. This ability allows the Mek to target a unit, making it receive less damage and immunity to knockback and suppression. 9061896Stikkbombs 9061897Supa Tuff Beam 9061898Make friendly unit invulnerable. Ability must be channeled by the Mek and moving the Mek interrupts the ability. 9061900Stone of Conceal 9061901Heart of Darkness 9061902Recharge unit s Energy. (Damage to the Warlock charges this ability.) 9061918Zoom the camera 9061919Move the mousewheel to zoom the camera, and press the backspace key twice rapidly on the keyboard to reset the camera back to default. 9061921Phase Shift 9061922Shift nearby units out of phase with the physical realm. Phase shifted units cannot cause or receive damage. 9061929Warpspider Armor 9061932Phase Armor 9061933Grants Phase Shift ability which prevents units from dealing or receiving damage. Increases Health of the Warp Spider. 9061941Advance to the Astronomic Array to initiate a data uplink with the battle barge 9061947Time Field 9061948Slows down time in an area, all units within Time Field move slower and are unable to attack. 9061957Armor of Asuryan 9061959Armor of Asuryan 9061960Gives the Farseer the Time Field ability which slows down movement in an area and makes units unable to attack. Increases health of the Farseer. 9061962Electric Armor 9061963Grants the Electric Shock ability which damages nearby units when activated. Increases health of the Mekboy. 9061965Choppa 9061977He doesn t have the coupling. It must be with another of the Meks. 9061982Electric Shock 9061983Make yer armor all sparky! Damages nearby units. 9062013Ork Tank Pilot Boss 9062037Basic infantry of feral Orks. 9062040Looted Tank Driver 9062082Synapse Aura (damage) 9062085Secure the Astronomic Array 9062086Retrieve the Power Cell from the Orks 9062087Return to the Astronomic Array 9062088Hunt down each Mekboy until you can recover the power cell 9062089Return to the Astronomic Array to re-activate it and transmit to the Barge 9062115THREE 9062116TWO 9062117ONE 9062135Improved Camouflage 9062136Removes the energy drain from the Kommando s Infiltration ability. The Kommando will neither lose or regen energy when infiltrated. 9062138War_Boss_Armor 9062139Angry Bits 9062140Grants the Now I m Angry ability. When activated the Warboss charges forward and creates craters of cover for his boyz. 9062142Catalyst 9062143Spur a Tyranid unit into a suicidal frenzy, increasing its damage at the cost of health. 9062166Choppa 9062167Now I m Angry 9062168Temporarily increases the Warboss s damage and health regeneration. (Damage to the Warboss charges this ability.) 9062189Acid Splatter 9062190Gives the Ravener Alpha s melee attacks Acid Splatter, causing damage to nearby units. 9062192Acid Splatter 9062197The Force 9062275Stikkbombs 9062276Warpspider Armor 9062277Improved Warp Generator 9062278Grants the Group Teleport ability. Also increases Energy and Health of the Warp Spider. 9062284Boom Time 9062311Champion s Robe 9062312Grants Psychic Shield ability and increases the health of the Warlock. 9062340Invite Friend 9062362Click here to pickup the Medpack supplies 9062366Entangle 9062367Temporarily disable a target s movement. 9062369Deathspinner 9062370Entangling Web 9062371Grants the Entangle ability which allows you to immobilize an enemy unit temporarily. 9062373Bio-Plasma 9062374Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9062379Greenskin! 9062380Movement… 9062381Tyranid contact! 9062382That was the last of the fiends. 9062383The generator powers the access gate to the fortress, it seems. 9062384Simple rites will allow you to reactivate the generator and open the gate, Commander. 9062385Simple rites will reactivate it and open the gate, Commander. 9062386It must supply something ahead. 9062387Another sealed gate. Its generator is nearby. 9062388Another generator, ready to reactivated, Commander 9062389Gate opening. 9062390Emperor be with you, brother. 9062392Orks! Open fire! 9062394The Tyranid beast! 9062395Tyranid assault! 9062396Die! All of you, die! 9062397That was the last of them, Commander. 9062398We should continue to the array. 9062399Commander, I am no longer detecting any power output from the array. 9062400Something must have happened there. 9062403Damnation! 9062404That thing must die. 9062405Commander, that ambusher matches the description of the Lictor genotype of Tyranids. 9062406Do not let it prevent you from uploading the array s data. 9062407Understood. 9062408Commander, we urgently need data on the Tyranid Hive Fleet. Please get to the array. 9062411Ork looters! 9062413Check on the array. Quickly. 9062414Greenskins made a mess of this. 9062415Are you seeing this, Techmarine? 9062416Yes, and it is no welcome sight. The Orks have removed a key power coupling. 9062417You must recover that coupling. 9062418We have coordinates for the Ork looters, Commander. 9062419There they are! Open fire! 9062420There! The coupling! 9062421We have it. Return to the Array. 9062422Data upload beginning. 9062426Eyes open. Expect further ambushes. 9062427How can something so huge be so quiet? 9062428I will see that beast dead. 9062429That thing is taunting us. We shouldn t give in to that. 9062431 yell 9062432Commander, I am accessing the array tower s short range scanners. 9062433I have located the Lictor and can track it if you wish. 9062434Your death is here, Tyranid! 9062435Victory! 9062437No brother dies unavenged, Cyrus. 9062438That is our way. 9062439Duty comes before vengeance, Avitus. 9062440Anything less shames us before the Emperor. 9062441Excellent work. The array s data allows us to track the Hive Fleet and analyze its behavior. 9062442You have given us one of the keys to victory, Commander. 9062443Commander, the array was a treasure trove of valuable data. 9062444Based on templates stored there, I have assembled a portable targeting relay of great precision. 9062630Barbed Strangler and Spore Cysts 9062631Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed. Grants the Spore Cysts ability. 9062637Venom Cannon 9062638The Venom Cannon is a powerful weapon effective against infantry and vehicles. Also unlocks Bio-Plasma ability, a powerful blast of area of effect damage. 9062648Barb Strangler 9062662Powerblades 9062663Powerful melee claws effective against infantry and vehicles. 9062665Venom Cannon 9062667Toxic Miasma 9062668Grants the Toxic Miasma ability which emits a toxic cloud that damages nearby enemies. 9062670Synapse aura 9062671Gauntii Gladius 9062672Tyranicus Animus Aborrens 9062674Tyranicus Gladius 9062675Tyranicus Gladius 9062676Tyranicus Gladius 9062677Gauntii Virago 9062678Boletus Minoris 9062681Minoris Omniphagea 9062682Tyranicus Ophidius Subterra 9062683Tyranicus Ophidius Subterra 9062684Tyranicus Chameleo 9062686Gauntii Gladius 9062688Gauntii Gladius 9062689Tyranicus Voracio 9062690Tyranicus Voracio 9062692Tyranicus Praefacto 9062695Tyranicus Chameleo 9062696Carnifex 9062698Carnifex Alpha 9062699Lictor 9062700Hormagaunt 9062702Hormagaunt 9062704Hormagaunt 9062705Termagant 9062706Warrior 9062708Warrior with Venom Cannon 9062709Warrior with Barbed Strangler 9062710Zoanthrope 9062711Spore Mines 9062716Ripper 9062723Ravener 9062724Ravener with Devourer 9062725Lictor 9062734Hive Tyrant 9062741Toxic Miasma 9062742Emit a toxic cloud that follows your unit, poisoning nearby enemies. 9063152Big Shoota Boy 9063188Heavy Bolter Turret 9063189Building 9063248Witchblade 9063254Doombringer 9063255Grants the Doom ability that increases damage to target enemy unit. 9063258Choppa 9063342Snakebite Leather 9063353Spirit Stones 9063354Reviving fallen heroes will restore health and energy to the Farseer when this item is equipped. Also grants the Spiritual Rites ability which restores health and energy to all friendly infantry in an area. 9063363Thornback 9063364Increases the Health of the Carnifex and grants a charge ability to stampede through enemy infantry. Also grants the Pheromone Cysts ability. 9063426Spirit Stones 9063513Psychic Scream 9063514Grants the Hive Tyrant the Psychic Scream Ability. Enemy units caught in its area of effect do less damage. 9063519Plasma Cannon 9063520Psychic Scream 9063521Reduce damage output of all enemy units within the area of effect of the ability. 9063523Psychic scream 9063540Witchblade 9063542Ravener Alpha 9063546Stikkbombs 9063547Merciless Witchblade 9063548Witchblade drains Energy and inflicts damage with every strike. Also increases ranged attack power and causes knockback on ranged attacks. 9063553Switch to Focused Beam 9063554Switch Prism Cannon to fire with a concentrated blast radius effective against vehicles and heavy infantry. 9063556Switch to Dispersed Beam 9063557Switch Prism Cannon to fire with a large blast area effective against infantry. 9063559Prism Cannon 9063560Prism Cannon 9063575Mind War 9063576Engage in a duel of minds. Causes damage to the target enemy. 9063578Ghosthelm 9063579Enables the Mind War ability A psychic duel in which the Farseer deals damage to the target enemy and suppresses them. 9063581Artificer Armor 9063604Hive Tyrant 9063669Ethereal Slash II 9063670Slash enemies from a distance. 9063672Witchblade 9063673Witchblade of Kurnous 9063674Grants the Ethereal Slash ability that deals damage in an area around the Warlock 9063676Force Gauntlets 9063680Champion s Robe 9063684Heart of Darkness 9063685Grants the Heart of Darkness ability which restores Energy to the Warlock 9063687Champion s Robe 9063694Providence 9063695Providence 9063696Become temporarily invincible and remove cooldown timer on other abilities. Ability charged by taking damage. 9063702Immolator 9063703Grants the Immolate ability which allows you to engulf an area in flames. 9063705Immolate 9063706Engulf an area in flames, damaging everyone within blast radius. 9063708Spiritual Rites 9063709Restore a large amount of Energy to friendly units in an area. 9063711Channel 9063712Transfer Energy to the targeted unit. 9063714Channeling Runes 9063715Channeling Runes 9063716Grants the Channeling ability that allows the Warlock to restore another unit s Health and Energy over time. 9063718Anointed Power Axe 9063719Singing Spear 9063720A witchblade in spear form, the singing spear is effective against vehicles. 9063725Embolden 9063726Have Guardians steel themselves, resisting suppression and dealing more damage. 9063728Anti-Grav Grenade 9063729Throw a grenade which temporarily counters gravity, incapacitating nearby units. 9063734Hostile gunner! Get a grenade in that building. 9063735Heavy fire from that building. Use a grenade! 9063736Hostile gunner in that opening. A heavy explosive will solve that problem. 9063737Gunner at the window. A flash grenade will silence him. 9063738Fire from the window. High-power shot will take care of him. 9063739Gunner in that structure. Remote charges would take care of him. 9063740Gunner in shelter. Use missile launchers. 9063741Enemy gunner in that structure. Use anti-personnel ammunition. 9063742Hostile gunner. Switch to anti- personnel! 9063743Alien gunner in that window! Switch to focused firing mode. 9063744The Commander is down! 9063745Revive the Commander! 9063746The Commander has fallen. 9063747The Commander! Use stimulants! 9063750Tarkus has fallen. 9063751We must revive Sergeant Tarkus. 9063752They got Tarkus! 9063754Avitus has fallen. We must revive him. 9063756Avitus is down, Commander. 9063757Avitus down! Someone get stimulants over there! 9063759Cyrus is down. Move to revive. 9063760The scout is down. 9063762They have taken out Cyrus. 9063764Thaddeus is out. Get him back in the fight. 9063765Thaddeus has fallen. 9063766Thaddeus! He is down. 9063769Captain Thule has taken critical damage. 9063770Thule has fallen. 9063771Our Dreadnought has gone silent. 9063772Captain Thule is down! We need a repair kit! 9063774Hostile armor! Use melta bombs!. 9063775Deploy melta bombs against that vehicle. 9063776Enemy vehicles. Well-placed mines will silence them. 9063777Armored vehicle. Use missile launchers. 9063778Enemy armor. Plasma weapons can take them out. 9063779Hostile vehicles! Deploy plasma weapons. 9063780Enemy vehicles. Engage with power weapons. 9063781Get up to that armor and use power weapons. 9063782Orks with flamers! Kill them before they get to the building. 9063783Greenskin flame-throwers! Clear the structure! 9063784Warp Spiders come for the building. 9063785Warp Spiders! Clear the building! 9063786Tyranid plasma-spitters. Get out of the structure before they close. 9063787Bio-plasma targeting the structure. Evacuate. 9063788Eldar weapons platform. Destroy it. 9063789Destroy that hive node! 9063790There! Destroy that Ork emplacement! 9063791Eldar Warlock. Top priority. 9063792Tyranid brain-beast! Kill it! 9063793Howling Banshee! Take her down! 9063794There! Take out that big Nob first! 9063795Destroy that Tyranid Warrior. 9063796Eldar sniper. Priority target. 9063797Tyranid sniper beast. Kill it. 9063798Greenskin Kommando. Take him out. 9063799Take out that Eldar bright lance! 9063800Kill that Ork rocket infantry. 9063801Heavy Ork-type lascannon! Eliminate it! 9063802Eliminate those Eldar death spinners! 9063803Eliminate those Ork flamers! 9063804Tyranids with bio-plasma! Eliminate them! 9063805Take out those Eldar grenadiers! 9063806Ork grenadiers! Cut them down! 9063807Spore mines! Take them out at range! 9063808Eldar distort artillery! Take it out! 9063809Eliminate those Ork mortar troops! 9063810We must take out that Tyranid barbed strangler! 9063811Eldar rapid-fire cannon. Blow it to pieces. 9063812Silence that Greenskin stubber! 9063813Silence that chattering Greenskin heavy gun! 9063814Silence that Tyranid venom cannon! 9063815Target that Greenskin engineer. 9063816Eldar Teleporters! Eliminate them! 9063817Take out those Stormboyz! 9063818Tyranids from the ground! Cut them down! 9063819Target that Eldar grav tank! 9063820Destroy that Ork vehicle. 9063821Destroy that Eldar Fire Prism! 9063822Ork heavy armor! Crack it open! 9063823Bring down that Eldar walker. 9063824Bring down that Ork walker! 9063825Eliminate that Eldar daemon! 9063826Carnifex beast! Bring it down! 9063827Eliminate that Eldar witch! 9063828Tyranid Tyrant beast! Bring it down! 9063829Position delta advance on the enemy. 9063830Reinforce your brothers! 9063831Xenos! Make ready! 9063832Form a wall of fire! 9063833Recite the rites of war! 9063834Form into assault formation! 9063835Enemy sighted! 9063836Get to cover! 9063837Defensive positions! 9063838Lasguns at the ready! 9063839Xenos! Send reinforcements! 9063840Send in reserve forces! 9063850Kaylith 9063865Tyrea 9063866Elenwe 9063867Ronahn 9063868Veldoran 9063869Kaylith 9063870Elothan 9063941Ork Deff Dread 9063944Ork Deff Dread 9063945Ork Deff Dread 9063946Deff Dread 9063947Ork Walker 9063974Plasma Cannon 9064049Typhon has unlocked. 9064050Congratulations, you have secured two stratagems. You are clear to travel to Typhon. 9064051We have one stratagem on Calderis. We must secure at least one other. 9064052We have no stratagems on Calderis. We must secure at least two. 9064153The Speed Freaks 9064193The Eldar are raiding Meridian. That planet is now unlocked 9064224Mekboy Boss 9064231Basic infantry of feral Orks. 9064232Ork Shoota Boyz 9064233Shoota Boyz 9064234Ranged Ork Mob 9064406Gravity Blade 9064407Grants Levitation Field ability which lifts enemies into the air. 9064411%1SECURED%/%2TOTAL% Provinces Secure 9064516Contested 9064517Secure 9064518Hostile 9064552Is the Captain aboard, Techmarine? 9064559Secure Calderis 9064560Eldar Raiders 9064561The Eldar Falcon 9064562Return to Calderis to bring retribution to this beast. 9064565Commander, I have several Tarantula turrets ready to deploy. 9064566Set them up before the attack begins. 9064567The last turret has been deployed. 9064568Additional turrets are ready to deploy, Commander. 9064569Only a single beacon remains, Commander! 9064570Well done, Commander. 9064571The Orks have overrun the shrine. 9064572We can redeem ourselves by retaking the shrine when next in that region, Commander. 9064573Your efforts have weakened this Eldar daemon, Commander. 9064574Your troops are restored. 9064575Extraction was successful, Commander. 9064576All forces are ready to assault the Eldar position again. 9064577Your efforts have weakened the Eldar, Commander. 9064578Reequip your troops and you can strike at them again. 9064579The Eldar witch is powerful, Commander. 9064580But your efforts have weakened her. 9064581The Warlock s momentary victory will cost him dearly, Commander. 9064582You have weakened his forces while yours have now fully recovered. 9064583The Eldar assassin thinks he can slip away, Commander. 9064584You have weakened his forces. Finish him off before he vanishes. 9064585I have mended the wounds suffered at the hands of the Eldar walker, Commander. 9064586The aliens have yet to recover, however, and are vulnerable. 9064587Your first strike broke the Eldar raider s lines, Commander. 9064589Boss Bonesmasha may gloat, but your forces have cut a deep wound in his horde. 9064590Another attack could strike the killing blow. 9064591Ork armor cannot stand against us forever, Commander. 9064592Now that you are restored, you can strike at their weakened position. 9064593Your wounds are healed, Commander, and your squads restored. 9064594Strike again and you can finish off this Greenskin. 9064595The Ork has foul technologies indeed, Commander. 9064596Your attack has clearly weakened him. He is vulnerable to another strike. 9064597All your brothers wounds have healed, Commander. 9064598They await only your word to strike anew at Bakstabba. 9064599The Ork contraption has suffered some serious wounds, Commander. 9064600Now that the Apothecary has restored our forces, I recommend finishing the Greenskin off. 9064601Their supposed victory has made the Ork raiders even more foolish. 9064602Despite the serious losses you caused them, they remain in position and vulnerable. 9064603The Ork may have taken the first engagement, Commander, but that is not the end of it. 9064604Your troops are now restored, while the Ork s losses remain telling. Strike again and finish him off. 9064605This beast is foul indeed, Commander, but it seems to have spent the poison it injected into Brother Thule. 9064606Your forces are fully restored. Strike again to finish the alien off. 9064607Your efforts have weakened this Hive Tyrant, Commander, and thinned its brood.
https://w.atwiki.jp/slash/pages/374.html
Windows XPの備忘録 STOP 0x0000007Cに遭遇 とあるウイルス対策ソフトをアンインストールしていたら、アンインストール中にハングアップ。 いやいや再起動を行うとやっぱりSTOPコードが出て起動せず(T.T) その時の復旧メモ。要 Windows PE 参考URL → レジストリの破損により Windows XP を起動できなくなった場合の回復方法 Windows PEで起動するPEとは何? どうやって作るの?って解説はこちらです。 → 管理者必携! 最強のデータ・サルベージ・ツールを自作する+System Volume Infomationからファイルの復旧--C \System Volume Infomationを開く--いくつかフォルダがある中のSnapshotフォルダを開くボリュームシャドゥコピー機能で、通常なら1日に2回ほどスナップショットが取られている。このうち、最後に正常に起動した直近のものを選択すること。 以下のファイルをテンポラリフォルダにコピー _REGISTRY_USER_.DEFAULT _REGISTRY_MACHINE_SECURITY _REGISTRY_MACHINE_SOFTWARE _REGISTRY_MACHINE_SYSTEM _REGISTRY_MACHINE_SAM コピーしたファイルをリネーム _REGISTRY_USER_.DEFAULT を DEFAULT に。 _REGISTRY_MACHINE_SECURITY を SECURITY に。 _REGISTRY_MACHINE_SOFTWARE を SOFTWARE に。 _REGISTRY_MACHINE_SYSTEM を SYSTEM に。 _REGISTRY_MACHINE_SAM を SAM に。 壊れているであろうレジストリ関連のファイルを削除 c \windows\system32\config\sam c \windows\system32\config\security c \windows\system32\config\software c \windows\system32\config\default c \windows\system32\config\system 大丈夫であろうファイルをコピー(例ではDOS上でコピーしてます) copy c \windows\tmp\software c \windows\system32\config\software copy c \windows\tmp\system c \windows\system32\config\system copy c \windows\tmp\sam c \windows\system32\config\sam copy c \windows\tmp\security c \windows\system32\config\security copy c \windows\tmp\default c \windows\system32\config\default 再起動これで復旧しなければ、再インストールお願いします。
https://w.atwiki.jp/xbox360gta4/pages/682.html
BANG BANG + ●目次 参考動画 ~ゲイ・トニー "Gay Tony" の家~ ミッション終了 ~ミッション終了後電話~ 参考動画 GTA4 THE BALLAD OF GAY TONY part15 GTA4 THE BALLAD OF GAY TONY part16 Grand Theft Auto IV The Ballad of Gay Tony - Mission #7 Bang Bang 1/2 Grand Theft Auto IV The Ballad of Gay Tony - Mission #7 Bang Bang 2/2 ~ゲイ・トニー "Gay Tony" の家~ (曲に合わせて踊るエヴァン "Evan" ) Evan(エヴァン) Here she comes. Watch out boy, she'll chew you up. ♪ヒア・シー・カムズ。ウォッチ・アウト・ボーイ、シール・チュー・ユー・アップ。 Evan Whoa oh here she comes, she's a man eater. ♪ウォ~オ、ヒア・シー・カムズ、シズ・ア・マン・イーター。 (ルイス "Luis" がやってくる) Evan Whoa oh here she comes. Watch out boy, she'll chew you up. ♪ウォ~オ、ヒア・シー・カムズ。ウォッチ・アウト・ボーイ、シール・チュー・ユー・アップ。 Evan Whoa oh here she comes, she's a man eater. ♪ウォ~オ、ヒア・シー・カムズ、シズ・ア・マン・イーター。 (ルイスが流れていた音楽を止める) Evan What's your problem, man? 何なのよ一体? Luis(ルイス) Where's Tony? トニーはどこだ? Evan Where's Tony? Where's Tony? What's wrong with, "Hi Evan, you're looking cut". トニーはどこだ?トニーはどこだ?『やぁエヴァン、イイ体してるね。』の一言もないの? Evan "Hi Evan, like a drink?" 『やぁエヴァン、飲むかい?』とか、 Evan "Hi Evan, if I wasn't straight I'd ravage you right now." 『やぁエヴァン、僕が異性愛者じゃなかったら、お前を今すぐめちゃめちゃにしてやりたいよ』とかは? Luis Evan, where's Tony? He said meet him here. エヴァン、トニーはどこだ?ココに来いって言われてきたんだが。 Evan Who cares about fucking Tony? The man's a neurotic. He's back on drugs. He's looking old. 誰があんなトニーのことなんて気にしますかね?あの男はノイローゼ気味よ。薬物中毒で、老けてる。 Evan He refuses to get any work done. And p.s the man's a wreck. もう何もやりたくないってさ。あ、あと追伸:あの男はカス。 Luis Then break up with him for the last time and fuck off out of all our lives. Please. じゃあさっさと別れて、とっととオレたちの前から姿を消してくれ。頼むから。 Evan Wow, somebody's got his sister's underwear on by mistake. あらぁ、間違って妹さんの下着を履いてきたのはどこの誰だったかしら? Luis Ay Dios mio. Evan, look, I've always thought that, even for a coke pushing steroid junkie, you were a particular asshole, (スペイン語で)何てヤツだよ。エヴァン、聞け、オレはいつも思ってた、ステロイド中毒のコカイン斡旋野郎の中でも、お前は最悪のろくでなしじゃないかってな。 Luis Okay, I'm just going to admit that. Now would you shut the fuck up before I shut you up? Now where's Tony? わかった、どうやらオレの思った通りだったようだ。さぁオレがお前の口をムリヤリ閉める前に、余計なこと言うのをやめてくれないか?んでトニーはどこだ? Evan He's in the bedroom. 寝室よ。 (寝室のベッドで寝ているゲイ・トニー) (ルイスが起こしに来る) Luis Hey Tony, get up. おい、トニー、起きろ。 Gay Tony(ゲイ・トニー) Ahh, piss off. あぁぁ、うるせぇな。 Luis Come on, get up man, let's go. ほら、起きろって、行くぞ。 Gay Tony Piss off. I wanna die. うるせぇよ。もう死にそう。 Luis Okay man, if that's how you want it. わかった、それがアンタのお望みとあらば。 (ルイスがゲイ・トニーを無理矢理ベッドから起こす) Luis Come on. Let's go, let's go. 来い。行くぞ、行くぞって。 Luis Whoa, over here. Over here. Over here. おぉい、こっちだ。こっちだ。こっちだ。 (ルイスがゲイ・トニーの頭を洗面台に突っ込み、無理矢理水を浴びせる) Luis Better? どうだ? Gay Tony Oh, great. ああ、最高。 Luis Come on, papi. Let's go. This way. This way. Come on. ほら、オッサン。行こう。こっちだ。こっちだ。ほら来て。 Gay Tony Come on? Fuck this. ほら来て?イヤだね。 (ルイスがゲイ・トニーを寝室からリビングに運んでくる) Luis You said we had something to take care of. I ain't having you screw up. やらなきゃならないことがあるって言ってたじゃないか。別にコッチは悪気はないんだぜ。 Gay Tony I should have let your parole officer put you back in prison all those years ago. お前の保護観察官にあの時、ムショにお前を突き返すように言えばよかったな。 Luis You're a degenerate. ったく世話のかかる野郎だ。 Evan What about me? You guys can't just leave me here. アタシはどうすんのよ。まさかこのまま置いて行ったりしないわよね。 Gay Tony Yeah, good point. ああ、それもそうだな。 (ルイスが、ゲイ・トニーを床に放り、エヴァンに頭突きをかます) (倒れるエヴァン) Luis Now fuck off, Evan. You gave him the pills. Be gone before I get back. さぁとっとと失せろ、エヴァン。お前、またトニーに薬あげただろ。俺がココに戻ってくるまでには消えろ。 Luis Let's go. Come on, you got it. Let's go. さぁ行こう。ほら、わかったな。行くぞ。 (床に倒れているゲイ・トニーに手を貸して、立たせるルイス) Gay Tony I'm good. 私は大丈夫だ。 Evan You fucking hetero! この異性愛者め! (エヴァンを放っといて、行こうとするゲイ・トニーとルイス) Gay Tony Oh, wait. Wait. Wait. Wait. おっと、待て。待て。待て。待て。 Luis What? どうした? Gay Tony I forgot something. 忘れ物だ。 Luis Forgot what? 何を? Gay Tony Th... th... the explosives. ば…ば…爆薬だよ。 (爆弾の入ったケースを取ってくるゲイ・トニー) Luis Explosives? Explosives? What's wrong with you, man? You run a nightclub, not a terror cell. 爆薬?爆薬だって?何するつもりだよ?アンタはナイトクラブの経営者だ、テロ分子じゃないだろ。 Gay Tony Rocco's gone nuts. He's gonna burn the clubs down for insurance. He's gonna fucking kill us. ロッコがイカれちまったんだよ。ヤツめ、私のクラブを担保にして潰そうとしている。私たちを殺す気だ。 Luis Yeah, he's gone crazy and you're running around with some bombs, okay? それで、ヤツがイっちまったからアンタも爆弾を持って街を駆けずり回るってか? Luis What drugs are you on? I hope they're strong. またクスリでも飲んだろ?頭がイっちまうような強いヤツを。 Gay Tony I told him I'd take care of his Union problems for him. 私は言ったんだ、私が労働組合の問題を何とかするって。 Gay Tony It's the only way out. Either that, or they kill me. コレが最後の手段なんだ。やらなきゃ殺される。 Luis Yeah, I wish you'd talked to me about this first, man, okay. なら最初に俺に相談の一つでもしてくれればいいものを。 Luis Blowing shit up ain't exactly your side of the business, okay? It's not your forte. 爆破解体はアンタの仕事領域じゃないよな?アンタが得意なわけがない。 Gay Tony What do you care about the business? You got your fucking head in the clouds. Huh? じゃあお前がどうにかしてくれるのか?理想を語るのもいい加減にしろよ。あ? Gay Tony You think you're a big shot. You're a nothing and soon you gonna be a dead nothing. 大物気取りやがって。お前は何でもないんだ、どうせお前もすぐ死んで何もなくなるんだよ。 Luis Yeah, no doubt, boss. Now, where are you going? はいはい、そうですね、ボス。じゃあ、これからどこ行くんですか? Gay Tony They got a guy digging up Frankfort Avenue for Liberty Electric. 一人は、リバティー・エレクトリックの工事でフランクフォート・アベニューに穴を掘ってる。 Luis Okay. What else? オーケイ。他には? Gay Tony The Transport Workers guy is driving and out of service subway train through North Holland. 運輸局の奴はノース・ホランドを通る回送電車を運転してる。 Gay Tony I'm meant to take the whole thing out. 跡形もなく吹っ飛ばせとのお達しだ。 Luis A subway train? Jesus Christ. Please tell me that's it. 地下鉄の電車を?おい、冗談だろ。頼むからそれで終わりだって言ってくれよ。 Gay Tony The head of the LTA is out at Francis International in his private jet. あとプライベートジェットでフランシス国際空港から飛び立つ、LTAの社長も標的だ。 Luis And you'll probably blow yourself up as soon as you walk out the door. You ain't doing this. その前にアンタが、ココのドアを開けて出た瞬間に自分で吹っ飛んじまうだろうよ。コレはアンタに任せられない。 Gay Tony I've got to. It's the only way we can survive. Get out my way. やるしかないんだ。じゃないと私たちには死あるのみなんだぞ。そこをどけ。 (ルイスがゲイ・トニーの行く手をさえぎる) Luis I'm sorry. As much as I'd like to right now, I'm not letting you kill yourself. 悪いな。オレもその仕事やりたくなった。アンタを自殺させるわけにもいかないしな。 (ゲイ・トニーが爆弾の入ったバッグを置く) Gay Tony Try and stop me. 力ずくで止めてみろ。 Luis Okay. わかった。 (ルイスがゲイ・トニーを思い切り殴る) (気絶したゲイ・トニーを近くの植木鉢に寄り掛からせるルイス) Luis Shit, Tony. You're a real piece of fucking work, you know that? ったく、トニー。アンタの世話の方が手がかかるんだよ、わかってんのか? (爆弾の入ったケースを持ち、一人で出て行くルイス) ・ 指示 The first target is a construction foreman. He operates nearby crane. ・ 最初の標的は工事の現場監督だ。近くの現場でクレーンを操作している。 ・ 説明 While on foot, sticky bombs can be thrown by holding LT to aim and RT to throw. ・ 徒歩での移動中、粘着式爆弾を投げることができる。左トリガーを押して狙いを定め、右トリガーで爆弾を投げる。 ・ 説明 They will stick to any object they touch and can be detonated using ▼ or by being shot. ・ この爆弾は何にでもくっつく。方向キー下を押すか、直接爆弾を撃つことで爆弾は爆発する。 (フランクフォート・アベニュー "Frankfort Avenue" の工事現場に着く) ・ 指示 Throw several sticly bombs onto the base of the crane. ・ クレーンの基礎部分に粘着式爆弾を複数個設置しろ。 (クレーンの基礎部分に爆弾を3つ設置する) ・ 指示 The crane is rigged to blow, get clear. ・ クレーンの起爆準備は整った。退避しろ。 ・ 説明 Press ▼ to detonate the sticky bombs. ・ 方向キー下を押して、粘着式爆弾を起爆する。 (安全な場所まで退避する) ・ 指示 Now detonate the bombs to destroy the crane. ・ 爆弾を起爆して、クレーンを破壊しろ。 (クレーンを爆破する) Luis There she goes. ほら、どうだ。 ・ 指示 The next target is on an out of service subway train, intercept it at the tunnel exit. ・ 次の標的は地下鉄の回送電車を運転している。トンネル出口で迎え撃て。 (フランクフォート・アベニューにある地下鉄トンネル出口に着く) Luis That's the train. アレがその電車だな。 (トンネルから電車が出てくる) ・ 指示 Destroy the train using sticky bombs. ・ 粘着式爆弾を使って電車を破壊しろ。 ・ 説明 Holding B will focus the camera on the target. ・ Bボタンを押している間、標的に視点を合わせる。 ・ 説明 When in a vehicle press LB to throw a sticky bomb left. ・ 乗り物に乗っているとき、LBボタンを押して、粘着式爆弾を左に投げる。 (電車を爆破する) Luis You outta service. あの世行きの電車だ。 ・ 指示 Get to the airport. The next target's plane is taking off at XX XX. ・ 空港まで行け。次の標的はXX XXの飛行機で飛び立つ。(時刻はランダム) (指定時刻までに空港滑走路入口まで来る) ・ 指示 You must destroy the plane before it takes off. ・ 飛び立つ前に飛行機を破壊しなければならない。 Luis Where this hotshot at? シャッチョさんはどこだ? (標的の飛行機に近づく) ・ 指示 Security has spotted you and the plane is preparing to take off. ・ 警備に見つかった。それにより飛行機が急いで離陸しようとしている。 Luis That's got to be him. 奴に間違いねぇな。 (飛行機を爆破する) Luis Those private jets ain't safe. プライベートジェットが安全とは言い切れないな。 ・ 指示 Lose the cops. ・ 警察を撒け。 (警察を撒く) ミッション終了 報酬:$2500 ~ミッション終了後電話~ Gay Tony Alright Lou. よし、ルー。 Luis Hey Tone. よぉ、トーン。 Gay Tony Was knocking me out really necessary? 私を殴り倒す必要は本当にあったのか? Luis Were you gonna let me take care of this explosive bullshit, or were you gonna insist on blowing yourself up? じゃあ俺があの爆弾処理をしなかったら、アンタは自爆宣言でも出すつもりだったのか? Gay Tony I got us into this mess... 私が悪ぅございました… Luis Exactly, man. ならよろしい。 Gay Tony Thank you, partner. You should know that Evan's walked out on me. We're over. ありがとうな、相棒。でもお前のおかげでエヴァンは私の元から行ってしまったよ。もう終わりだ。 Luis Yeah I heard that before, T. If it's real this time, it's a good thing. その話、前にも聞いたぞ、T。でもそれが今回こそ本当なら、良いに越したことはないな。 Luis He's dragging you down, man. He's a fucking parasite. 奴はお前にとって足手まといだ。寄生虫みたいな野郎だぜ。 Luis You need to concentrate on getting your own life together. See you soon. そいつを心配する前にまず自分の心配をするんだな。じゃあまたな。
https://w.atwiki.jp/thunderstone/pages/360.html
Honormain カードタイプ:Hero/英雄 エキスパンション:Root of Corruption(Advance) 英語版 Card Name Number Class Cost STR Gold Light XP VP Text Honormain Gallant 6 Human・Fighter・Cleric・Level1 7 5 2 Physical Attack +2Village/Dungeon Discard 1 card or destroy 1 disease. Honormain Defender 4 Human・Fighter・Cleric・Level2 10 6 3 Physical Attack +3Dungeon Discard 1 card to add Magic Attack +1.Dungeon Destroy 1 disease to add Magic Attack +2. Honormain Paladin 2 Human・Fighter・Cleric・Level3 12 6 2 Physical Attack +5Repeat Dungeon Discard 1 card to add Magic Attack +1.Repeat Dungeon Destroy 1 disease to add Magic Attack +2. 日本語版(仮訳) カード名 枚数 分類 コスト 体力 金貨 明かり 経験値 勝利点 テキスト オナーメインの勇士 6 人間・戦士・僧侶・レベル1 7 5 2 物理攻撃+2村/ダンジョン カード1枚を捨てるか、病気1枚を廃棄する。 オナーメインの守護者 4 人間・戦士・僧侶・レベル2 10 6 3 物理攻撃+3ダンジョン カード1枚を捨てることで、魔法攻撃+1を得る。.ダンジョン:病気1枚を廃棄することで、魔法攻撃+2を得る。 オナーメインの聖騎士 2 人間・戦士・僧侶・レベル3 12 6 2 物理攻撃+5ダンジョン(繰り返し) カード1枚を捨てることで、魔法攻撃+1を得る。.ダンジョン(繰り返し):病気1枚を廃棄することで、魔法攻撃+2を得る。 カード解説/CARD GLOSSARY カード分析 所感 Chalice/チャリス、Terakian/テラキアンに続く聖騎士ポジションの僧侶・戦士。 LV1は物理攻撃+2に体力5と標準的な戦士のスペックを確保。それに病気廃棄、またはカードを1枚捨てる能力が付いている。カードを捨てるのは単体ではほとんど意味がないが、マイナスのトロフィーを持つモンスターが手札にある場合や、他のカードとの組み合わせで使い道が出ることもある。 LV2は物理攻撃と体力が伸び、病気を廃棄/カードを捨てる能力が分離、更にそれぞれに攻撃力ボーナスがついた。カードを捨てる方は攻撃力+1だけだが、起動条件を満たしやすい。病気廃棄の方も起動出来れば修正値が大きく強力。 LV3は物理攻撃が2点も伸び、病気を廃棄/カードを捨てる能力にそれぞれ繰り返しが付く。モンスターカードが手札に来ることが多くなる終盤では、それら全てを火力に変換出来るようになるのはかなり便利。 病気が多い場では間違いなく強力。そうでなくても、堅実な基礎スペックに加えカードを捨てることによる増強能力の起動のしやすさで安定的に火力を供給してくれる。派手さは無いが中々優秀な英雄と言えるだろう。 ダンジョン能力を使用済みのカードは他のカードのダンジョン能力で廃棄することは出来ないが、捨てることは何の問題もなく可能である。使用済みの呪文やアイテムカードをこれの火力のタネに回せることは覚えておこう。 手札を捨てて攻撃力を増していく性質上、この英雄ばかりを集中的に雇用していると火力のタネにこまる場面も出てくる。他の英雄との混合編成の方が爆発力は高まるかもしれない。 レベルアップ優先度 派手さは無いものの、LV2、LV3へのレベルアップで着実な火力アップが見込める。 LV1でも戦えなくはないので他の英雄との兼ね合いもあるが、基本的にレベルアップの機会があったなら経験点を注いでしまっても構わないだろう。 シナジー Shock Nodule 手札を8枚まで補充する能力を持つ武器。Honormainで不要なカードを捨ててしまってから使えば、ドロー枚数が増える。LV1のHonormainでもちょうど持てる重量であり、相性は良好。LV3のHonormainであれば、これで引いてきた不要カードを更に火力に変換出来るというコンボもある。 Cursed Dagger 病気をまき散らしながら増強する武器。病気廃棄系僧侶との相性は抜群。Honormainにとっても非常に都合がいい。 Ring of Spell Storing:捨て山にある呪文カードを拾ってくるTreasure。手札にある呪文を使用してからHonormainで捨て、これで拾ってくればもう一度使用可能になる。 Enhanced Charming Nano 捨て山から英雄1枚を拾ってくる能力を持つ英雄。強力なダンジョン能力を持つ英雄がいるなら、使用したあとHonormainで捨て、Charmingで拾ってきて再度能力起動というコンボが可能。 アンチシナジー 得意なモンスター Doomknight・Undead 「手札にモンスターがあれば~」という系統の効果を持つモンスターが多い種族。Honormainのディスカードでこれらを処理出来るので有利。 Incarnate・Abyssal マイナスのトロフィーを持つモンスターばかりの種族。Honarmainであれば、捨ててしまうことで対処が可能。 Automaton、Infected 「Doomladenが手札にあるなら~」という効果を持つモンスターたち。Honormainで捨ててしまえるのでリスクを低減出来る。 苦手なモンスター 多人数プレイ適性 クラシック版カード使用時
https://w.atwiki.jp/sdvx/pages/8786.html
Destr0yer/ 削除 feat. Nikki Simons Lv CHAIN 譜面属性 BPM TIME Version Genre Illustrator Effect NOVICE 05 0502 90 EG01 その他 Radiosity Hermit♣club ADVANCED 12 0850 EXHAUST 15 1447 MAXIMUM 18 1959 +難易度投票 NOVICE 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 ADVANCED 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 EXHAUST 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 MAXIMUM 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 攻略・解説 譜面・楽曲の攻略についてはこちらへどうぞ 見辛さ解消の為に改行や文頭の編集、不適切なコメントを削除することがあります 名前 コメント ※文頭に[ bgcolor(#aaf){NOV}]、[ bgcolor(#ffa){ADV}]、[ bgcolor(#faa){EXH}]、[ bgcolor(#888){MXM}]をコピー ペーストすると見やすくなります コメント 楽曲やイラストなどのコメントについてはこちらへどうぞ 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/fxext/pages/59.html
Firefox75時点での内容 resource //gre/modules/PlacesTransactions.jsm ファイル冒頭の説明文の翻訳概要 GUIDとアイテムIDに関する注意 トランザクションの構築 トランザクションの実行(トランザクションの | transact | メソッド) バッチ シリアル化 トランザクション履歴の構造 メソッド / プロパティ コンストラクター ファイル冒頭の説明文の翻訳 ※機械翻訳を少し手直ししただけなので、意味が分かりにくい所がある。 概要 * Overview * -------- * This modules serves as the transactions manager for Places (hereinafter PTM). * It implements all the elementary transactions for its UI commands creating * items, editing their various properties, and so forth. このモジュールは、Placesのトランザクションマネージャー(以降、PTM)として機能します。 アイテムの作成、さまざまなプロパティの編集など、UIコマンドのすべての基本的なトランザクションを実装します。 * Note that since the effect of invoking a Places command is not limited to the * window in which it was performed (e.g. a folder created in the Library may be * the parent of a bookmark created in some browser window), PTM is a singleton. * It's therefore unnecessary to initialize PTM in any way apart importing this * module. Placesコマンドの呼び出しの効果は、コマンドが実行されたウィンドウに限定されないため(たとえば、ライブラリで作成されたフォルダは、ブラウザウィンドウで作成されたブックマークの親である場合があります)、PTMはシングルトンです。 したがって、このモジュールのインポートとは別に、PTMを初期化する必要はありません。 * PTM shares most of its semantics with common command pattern implementations. * However, the asynchronous design of contemporary and future APIs, combined * with the commitment to serialize all UI operations, does make things a little * bit different. For example, when |undo| is called in order to undo the top * undo entry, the caller cannot tell for sure what entry would it be, because * the execution of some transactions is either in process, or enqueued to be. PTMは、そのセマンティクスのほとんどを一般的なコマンドパターン実装と共有しています。 ただし、現代と将来のAPIの非同期設計と、すべてのUI操作のシリアル化への取り組みにより、状況は少し異なります。 たとえば、| undo | は「元に戻す」エントリのトップを元に戻すために呼ばれますが、呼び出し元はそのエントリが本当にそうであるかを確実には判断できません。一部のトランザクションの実行が処理中であるか、処理待ちになっているかもしれないためです。 * Also note that unlike the nsITransactionManager, for example, this API is by * no means generic. That is, it cannot be used to execute anything but the * elementary transactions implemented here (Please file a bug if you find * anything uncovered). More-complex transactions (e.g. creating a folder and * moving a bookmark into it) may be implemented as a batch (see below). また、例えば nsITransactionManager とは異なり、このAPIは決して汎用なものではありません。 つまり、ここで実装された基本的なトランザクション以外の実行には使用できません(カバーされていないものを見つけたら、バグを報告してください)。 より複合的なトランザクション(例:フォルダーを作成してそこにブックマークを移動する)は、バッチとして実装できます(以下を参照)。 GUIDとアイテムIDに関する注意 * A note about GUIDs and item-ids * ------------------------------- * There's an ongoing effort (see bug 1071511) to deprecate item-ids in Places * in favor of GUIDs. Both because new APIs (e.g. Bookmark.jsm) expose them to * the minimum necessary, and because GUIDs play much better with implementing * |redo|, this API doesn't support item-ids at all, and only accepts bookmark * GUIDs, both for input (e.g. for setting the parent folder for a new bookmark) * and for output (when the GUID for such a bookmark is propagated). GUIDを優先してPlacesのitem-idを廃止するための継続的な取り組みがあります(バグ1071511を参照)。 新しいAPI(たとえば、Bookmark.jsm)が必要最低限のAPIを公開していること、およびGUIDが| redo |の実装ではるかに優れているため、このAPIは入力(例えば、新しいブックマークの親フォルダ設定)および出力(作られたブックマークを伝える時)の両方でitem-idをまったくサポートせず、ブックマークGUIDのみを受け入れます。 * Should you need to convert GUIDs to item-ids, use PlacesUtils.promiseItemId. GUIDをitem-idに変換する必要がある場合は、PlacesUtils.promiseItemIdを使用します。 トランザクションの構築 * Constructing transactions * ------------------------- * At the bottom of this module you will find transactions for all Places UI * commands. They are exposed as constructors set on the PlacesTransactions * object (e.g. PlacesTransactions.NewFolder). The input for this constructors * is taken in the form of a single argument, a plain object consisting of the * properties for the transaction. Input properties may be either required or * optional (for example, |keyword| is required for the EditKeyword transaction, * but optional for the NewBookmark transaction). このモジュールの下部には、全てのPlacesUIコマンドのトランザクションがあります。 これらは、PlacesTransactionsオブジェクトに設定されたコンストラクター(例:PlacesTransactions.NewFolder)として公開されます。 このコンストラクタの入力は、トランザクションのプロパティで構成されるプレーンオブジェクトである単一の引数の形式で取得されます。 入力プロパティは必須またはオプションのいずれかです(たとえば、| keyword |はEditKeywordトランザクションでは必須ですが、NewBookmarkトランザクションではオプションです)。 ※プレーンオブジェクトとは https //www.atmarkit.co.jp/ait/articles/1008/27/news118_4.html new Object、または「{……}」の形式(オブジェクト・リテラルの形式)で作られたオブジェクト * To make things simple, a given input property has the same basic meaning and * valid values across all transactions which accept it in the input object. * Here is a list of all supported input properties along with their expected * values * - url a URL object, an nsIURI object, or a href. * - urls an array of urls, as above. * - tag - a string. * - tags an array of strings. * - guid, parentGuid, newParentGuid a valid Places GUID string. * - guids an array of valid Places GUID strings. * - title a string * - index, newIndex the position of an item in its containing folder, * starting from 0. * integer and PlacesUtils.bookmarks.DEFAULT_INDEX 物事を簡単にするために、特定の入力プロパティは、入力オブジェクトでそれを受け入れるすべてのトランザクションにわたって同じ基本的な意味と有効な値を持っています。 サポートされているすべての入力プロパティとその期待値のリストを次に示します。 url:URLオブジェクト、nsIURIオブジェクト、またはhref。 urls:上記のようなurlの配列。 tag:文字列。 tags:文字列の配列。 guid、parentGuid、newParentGuid:有効なPlaces GUID文字列。 guids:有効なPlaces GUID文字列の配列。 title:文字列 index、newIndex:0から始まる、それを含むフォルダー内のアイテムの位置。整数とPlacesUtils.bookmarks.DEFAULT_INDEX * If a required property is missing in the input object (e.g. not specifying * parentGuid for NewBookmark), or if the value for any of the input properties * is invalid "on the surface" (e.g. a numeric value for GUID, or a string that * isn't 12-characters long), the transaction constructor throws right way. * More complex errors (e.g. passing a non-existent GUID for parentGuid) only * reveal once the transaction is executed. 入力オブジェクトに必要なプロパティがない(例:NewBookmarkにparentGuidを指定していない)場合や、いずれかの入力プロパティの値が「表面上」で無効(例:GUIDが12文字長ではない)な場合、トランザクションコンストラクターは適切にスロー(例外エラー)します。 より複雑なエラー(たとえば、parentGuidに存在しないGUIDを渡すなど)は、トランザクションが実行されると明らかになります。 トランザクションの実行(トランザクションの | transact | メソッド) * Executing Transactions (the |transact| method of transactions) * -------------------------------------------------------------- * Once a transaction is created, you must call its |transact| method for it to * be executed and take effect. |transact| is an asynchronous method that takes * no arguments, and returns a promise that resolves once the transaction is * executed. Executing one of the transactions for creating items (NewBookmark, * NewFolder, NewSeparator) resolve to the new item's GUID. * There's no resolution value for other transactions. * If a transaction fails to execute, |transact| rejects and the transactions * history is not affected. トランザクションが作成されたら、実行して有効にするための関数 | transact | を呼び出す必要があります。 | transact | は引数を取らない非同期メソッドであり、トランザクションが実行されると解決する promise を返します。 アイテムを作成するためのトランザクション(NewBookmark、NewFolder、NewSeparator)の1つを実行すると、新しいアイテムのGUIDが resolve 値になります。 他のトランザクションに resolve 値はありません。 トランザクションの実行に失敗した場合、| transact | は reject され、トランザクション履歴は影響を受けません。 * |transact| throws if it's called more than once (successfully or not) on the * same transaction object. | transact | が同じトランザクションオブジェクトで2回以上呼び出された場合(成功したかどうかに関係なく)スロー(例外エラー)します。 バッチ * Batches * ------- * Sometimes it is useful to "batch" or "merge" transactions. For example, * something like "Bookmark All Tabs" may be implemented as one NewFolder * transaction followed by numerous NewBookmark transactions - all to be undone * or redone in a single undo or redo command. Use |PlacesTransactions.batch| * in such cases. It can take either an array of transactions which will be * executed in the given order and later be treated a a single entry in the * transactions history, or a generator function that is passed to Task.spawn, * that is to "contain" the batch once the generator function is called a batch * starts, and it lasts until the asynchronous generator iteration is complete * All transactions executed by |transact| during this time are to be treated as * a single entry in the transactions history. トランザクションを「バッチ」または「マージ」すると便利な場合があります。 たとえば、「すべてのタブをブックマークする」のようなものは、1つのNewFolderトランザクションとそれに続く多数のNewBookmarkトランザクションとして実装できます。すべてを1つの元に戻すまたはやり直しコマンドで元に戻したりやり直したりできます。 そのような場合、| PlacesTransactions.batch | を使用します。 それの引数には、指定された順序で実行され、後でトランザクション履歴の単一のエントリとして処理されるトランザクションの配列、またはバッチを「含む」ためにTask.spawnに渡されるジェネレーター関数を使用できます。ジェネレーター関数はバッチ開始時に呼ばれ、非同期ジェネレーターの反復が完了するまで続きます。この間 | transact | によって実行されるすべてのトランザクションがトランザクション履歴では単一のエントリとして扱われます。 * In both modes, |PlacesTransactions.batch| returns a promise that is to be * resolved when the batch ends. In the array-input mode, there's no resolution * value. In the generator mode, the resolution value is whatever the generator * function returned (the semantics are the same as in Task.spawn, basically). 両方のモードで、| PlacesTransactions.batch | バッチの終了時に解決されるpromiseを返します。 配列入力モードでは、resolve 値はありません。 ジェネレーターモードでは、resolve 値はジェネレーター関数が返すものです(セマンティクスは基本的にTask.spawnと同じです)。 * The array-input mode of |PlacesTransactions.batch| is useful for implementing * a batch of mostly-independent transaction (for example, |paste| into a folder * can be implemented as a batch of multiple NewBookmark transactions). * The generator mode is useful when the resolution value of executing one * transaction is the input of one more subsequent transaction. | PlacesTransactions.batch | の配列入力モードは、ほとんど独立したトランザクションのバッチを実装するのに便利です(たとえば、フォルダー内への | paste | は複数のNewBookmarkトランザクションのバッチとして実装できます)。 ジェネレーターモードは、1つのトランザクションの実行の resolve 値が1つ以上の後続のトランザクションの入力である場合に役立ちます。 * In the array-input mode, if any transactions fails to execute, the batch * continues (exceptions are logged). Only transactions that were executed * successfully are added to the transactions history. 配列入力モードでは、トランザクションの実行に失敗した場合、バッチが続行されます(例外がログに記録されます)。 正常に実行されたトランザクションのみがトランザクション履歴に追加されます。 * WARNING "nested" batches are not supported, if you call batch while another * batch is still running, the new batch is enqueued with all other PTM work * and thus not run until the running batch ends. The same goes for undo, redo * and clearTransactionsHistory (note batches cannot be done partially, meaning * undo and redo calls that during a batch are just enqueued). 警告:「ネストされた」バッチはサポートされていません。別のバッチの実行中にバッチを呼び出すと、新しいバッチは他のすべてのPTM作業と共にキューに入れられ、実行中のバッチが終了するまで実行されません。 同じことは、取り消し、やり直し、およびトランザクション履歴消去にも当てはまります(バッチは部分的に実行できないことに注意してください。つまり、バッチ中の取り消しややり直しの呼び出しは、ただキューに入れるだけということを意味します)。 * ***************************************************************************** * IT'S PARTICULARLY IMPORTANT NOT TO await ANY PROMISE RETURNED BY ANY OF * THESE METHODS (undo, redo, clearTransactionsHistory) FROM A BATCH FUNCTION. * UNTIL WE FIND A WAY TO THROW IN THAT CASE (SEE BUG 1091446) DOING SO WILL * COMPLETELY BREAK PTM UNTIL SHUTDOWN, NOT ALLOWING THE EXECUTION OF ANY * TRANSACTION! * ***************************************************************************** 特に重要なのが、バッチ関数からこれらのメソッド(元に戻す、やり直し、トランザクション履歴消去)から返される promise をまったく「待たない(NOT TO await)」ことです。 そのような場合に対処する方法を見つけるまで(バグ1091446を参照)、シャットダウンするまでPTMを完全に停止し、トランザクションの実行を許可しません。 シリアル化 * Serialization * ------------- * All |PlacesTransaction| operations are serialized. That is, even though the * implementation is asynchronous, the order in which PlacesTransactions methods * is called does guarantee the order in which they are to be invoked. 全ての | PlacesTransaction | 操作はシリアル化されます。 つまり、実装が非同期であっても、PlacesTransactionsメソッドが呼び出される順序は、それらが実行される順序を保証します。 * The only exception to this rule is |transact| calls done during a batch (see * above). |transact| calls are serialized with each other (and with undo, redo * and clearTransactionsHistory), but they are, of course, not serialized with * batches. このルールの唯一の例外は、バッチ中の | transact | 呼び出しです。(上記を参照)。 | transact | 呼び出しは互いに(元に戻す、やり直し、およびトランザクション履歴消去も)シリアライズされますが、もちろん、バッチではシリアライズされません。 トランザクション履歴の構造 * The transactions-history structure * ---------------------------------- * The transactions-history is a two-dimensional stack of transactions the * transactions are ordered in reverse to the order they were committed. * It's two-dimensional because PTM allows batching transactions together for * the purpose of undo or redo (see Batches above). トランザクション履歴は、トランザクションの2次元スタックです。トランザクションは、コミットされた順序とは逆に順序付けられます。 2次元なのは、PTMでは、元に戻すまたはやり直しの為にトランザクションのバッチ処理を許可しているためです(上記のバッチを参照)。 * The undoPosition property is set to the index of the top entry. If there is * no entry at that index, there is nothing to undo. * Entries prior to undoPosition, if any, are redo entries, the first one being * the top redo entry. undoPositionプロパティは、トップエントリのインデックスに設定されます。 そのインデックスにエントリがない場合、元に戻すものは何もありません。 undoPositionより前のエントリは、もしあれば、それはredoエントリであり、最初のそれはトップredoエントリです。 * [ [2nd redo txn, 1st redo txn], = 2nd redo entry * [2nd redo txn, 1st redo txn], = 1st redo entry * [1st undo txn, 2nd undo txn], = 1st undo entry * [1st undo txn, 2nd undo txn] = 2nd undo entry ] * undoPostion 2. * * Note that when a new entry is created, all redo entries are removed. 新しいエントリが作成されると、すべてのredoエントリが削除されることに注意してください。 メソッド / プロパティ PlacesTransactions.batch(transactionsToBatch) 引数:トランザクションの配列 or ジェネレーター関数 返り値:promise (resolve値:なし or ジェネレータ関数の返り値) PlacesTransactions.undo() 返り値:promise (resolve値:なし) PlacesTransactions.redo() 返り値:promise (resolve値:なし) PlacesTransactions.clearTransactionsHistory(undoEntries = true, redoEntries = true) 引数:undo,redo履歴を削除するかの真偽値 返り値:promise (resolve値:なし) PlacesTransactions.length 履歴のエントリー数 PlacesTransactions.entry(index) 引数:履歴のindex(0以上length未満の整数) 返り値:トランザクションの配列(undo順、つまり実行順の逆順) PlacesTransactions.undoPosition undoのトップエントリーのindex PlacesTransactions.topUndoEntry undoのトップエントリー(トランザクションの配列) PlacesTransactions.topRedoEntry redoのトップエントリー(トランザクションの配列) コンストラクター コンストラクター 必須プロパティ オプションプロパティ PlacesTransactions.NewBookmark(properties) url, parentGuid index, title, keyword, tags PlacesTransactions.NewFolder(properties) title, parentGuid index, children PlacesTransactions.NewSeparator(properties) parentGuid index PlacesTransactions.Move(properties) guid, newParentGuid newIndex PlacesTransactions.EditTitle(properties) guid, title PlacesTransactions.EditUrl(properties) guid, url PlacesTransactions.EditKeyword(properties) guid, keyword postData, oldKeyword PlacesTransactions.SortByName(properties) guid PlacesTransactions.Remove(properties) guids PlacesTransactions.Tag(properties) urls, tags PlacesTransactions.Untag(properties) urls tags PlacesTransactions.RenameTag(properties) oldTag, tag PlacesTransactions.Copy(properties) guid, newParentGuid newIndex Untagはオプションのtagsを指定していない場合、urlsに設定されている全てのタグが削除される